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Arcana Evolved + D&D 3.x = ?
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<blockquote data-quote="ruleslawyer" data-source="post: 2726367" data-attributes="member: 1757"><p>I mix and match rather than use parallel systems; however, I don't think that approach is for everyone, as it requires quite a bit of tweaking.</p><p></p><p>Basically, it's practically axiomatic that AE classes used with AE feats, spells, etc. will be balanced with D&D classes using core feats, spells, etc. However, I don't really like this from a campaign perspective for two reasons: </p><p></p><p>1) IMHO, less is more. Having so many fighter classes (fighter, ranger, barbarian, paladin, warmain, unfettered, and all umpteen variations of totem warrior) just seems "wasteful" to me, especially given the overlap between the warmain/unfettered and fighter, and totem warrior and ranger/barbarian. (That said, I now use Iron Heroes fighting classes, so there are EIGHT different fighting archetypes IMC now!) Likewise, while having the wizard, sorcerer, and magister all in one campaign may appeal to some DMs who will get mileage out of playing off different philosophical approaches to magic, I prefer having one primary arcane spellcaster and allowing customization through feats, templates, etc.</p><p></p><p>2) I feel that AE does some things flat-out better than D&D. I like the magister and its related features (spellcasting method, spell templates, metamagic, and spell list) much better than either the wizard or the sorcerer, and I'm happy to ditch the spells that AE throws out. (IMC, sorcerous blast also goes out the window; it's too easy a replacement for all the no-brainer combat spells in D&D.)</p><p></p><p>There you have it. Incidentally, my campaign, prior to the introduction of IH, used the following classes:</p><p></p><p>-Fighter</p><p>-Magister</p><p>-Rogue</p><p>-Ranger</p><p>-Cleric/Druid (both greenbond variants)</p><p>-Oathsworn (used 3.5 flurry, etc. rules)</p><p>-Bard (BoEM version)</p><p></p><p>The following were prestige classes (modified from original versions, of course):</p><p></p><p>-Unfettered</p><p>-Warmain</p><p>-Totem Warrior</p><p>-Paladin</p><p>-Mageblade</p><p></p><p>All classes used AE feats (general/ceremonial), spellcasting, templates, etc. The magister's HD dropped to d4 and he gained some spells from the D&D spell list (mainly from the FR books, since I play an FR campaign).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2726367, member: 1757"] I mix and match rather than use parallel systems; however, I don't think that approach is for everyone, as it requires quite a bit of tweaking. Basically, it's practically axiomatic that AE classes used with AE feats, spells, etc. will be balanced with D&D classes using core feats, spells, etc. However, I don't really like this from a campaign perspective for two reasons: 1) IMHO, less is more. Having so many fighter classes (fighter, ranger, barbarian, paladin, warmain, unfettered, and all umpteen variations of totem warrior) just seems "wasteful" to me, especially given the overlap between the warmain/unfettered and fighter, and totem warrior and ranger/barbarian. (That said, I now use Iron Heroes fighting classes, so there are EIGHT different fighting archetypes IMC now!) Likewise, while having the wizard, sorcerer, and magister all in one campaign may appeal to some DMs who will get mileage out of playing off different philosophical approaches to magic, I prefer having one primary arcane spellcaster and allowing customization through feats, templates, etc. 2) I feel that AE does some things flat-out better than D&D. I like the magister and its related features (spellcasting method, spell templates, metamagic, and spell list) much better than either the wizard or the sorcerer, and I'm happy to ditch the spells that AE throws out. (IMC, sorcerous blast also goes out the window; it's too easy a replacement for all the no-brainer combat spells in D&D.) There you have it. Incidentally, my campaign, prior to the introduction of IH, used the following classes: -Fighter -Magister -Rogue -Ranger -Cleric/Druid (both greenbond variants) -Oathsworn (used 3.5 flurry, etc. rules) -Bard (BoEM version) The following were prestige classes (modified from original versions, of course): -Unfettered -Warmain -Totem Warrior -Paladin -Mageblade All classes used AE feats (general/ceremonial), spellcasting, templates, etc. The magister's HD dropped to d4 and he gained some spells from the D&D spell list (mainly from the FR books, since I play an FR campaign). [/QUOTE]
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Arcana Evolved + D&D 3.x = ?
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