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<blockquote data-quote="Technik4" data-source="post: 3414785" data-attributes="member: 7211"><p>They get the same number of feats as the phb fighter, but some of them are automatically chosen (Sturdy at 1st, Weapon Spec at 4th, Crushing Blow at 8th, Armor Specialization at 12th, Weapon Size Increase at 16th, and Weapon Mastery at 20th). They also get some combat rites at higher levels.</p><p></p><p>I don't see how you could possibly see them as sub-par to fighters, unless you were already pumping the fighter class from the phb. Warmains will have just as many feats, some of them are just spent on abilities that the phb fighter can't get. And warmains have a better HD (and slightly better Will saves).</p><p></p><p></p><p></p><p>There are only 2 spell progressions in AU/AE: full magister/greenbond progression and stunted progression for mage blades, runethanes, and witches. While the runethane suffers through bad BAB and does have wizard saving throws (bad fort and ref, good will), I think you are under-rating the rune ability. While new runes conform to spell-levels (lesser runes are 1st or 2nd level spell equivalent, advanced runes are 3rd-4th level equivalent, etc), some of the existing runes are quite powerful. Like the Mage Armor rune that you can cast on anyone (usually an exotic spell in AU/AE). The runic template is also pretty powerful, forcing saving throws to be made modified by intelligence instead of the usual saves (goodnight animals).</p><p></p><p></p><p></p><p>I don't see how you guys were disappointed with the ritual warrior. He gets 2 medium saves and a good save (no bad saves) and a concentration save which should be an automatic save 1/day. Combat rites ramp up quickly and the class has ability score bonuses as well as bonus feats.</p><p></p><p>Champions may only appear weak with your uber-fighter in existence. Compared to Warmains they are a reasonable alternative for a full-bab class with a lot of customization.</p></blockquote><p></p>
[QUOTE="Technik4, post: 3414785, member: 7211"] They get the same number of feats as the phb fighter, but some of them are automatically chosen (Sturdy at 1st, Weapon Spec at 4th, Crushing Blow at 8th, Armor Specialization at 12th, Weapon Size Increase at 16th, and Weapon Mastery at 20th). They also get some combat rites at higher levels. I don't see how you could possibly see them as sub-par to fighters, unless you were already pumping the fighter class from the phb. Warmains will have just as many feats, some of them are just spent on abilities that the phb fighter can't get. And warmains have a better HD (and slightly better Will saves). There are only 2 spell progressions in AU/AE: full magister/greenbond progression and stunted progression for mage blades, runethanes, and witches. While the runethane suffers through bad BAB and does have wizard saving throws (bad fort and ref, good will), I think you are under-rating the rune ability. While new runes conform to spell-levels (lesser runes are 1st or 2nd level spell equivalent, advanced runes are 3rd-4th level equivalent, etc), some of the existing runes are quite powerful. Like the Mage Armor rune that you can cast on anyone (usually an exotic spell in AU/AE). The runic template is also pretty powerful, forcing saving throws to be made modified by intelligence instead of the usual saves (goodnight animals). I don't see how you guys were disappointed with the ritual warrior. He gets 2 medium saves and a good save (no bad saves) and a concentration save which should be an automatic save 1/day. Combat rites ramp up quickly and the class has ability score bonuses as well as bonus feats. Champions may only appear weak with your uber-fighter in existence. Compared to Warmains they are a reasonable alternative for a full-bab class with a lot of customization. [/QUOTE]
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