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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3415056" data-attributes="member: 31506"><p>Sturdy is a pretty bad feat, having it required is worse. Weapon size increase is, on average, what, an extra point or so of damage? Overall, even compared to a PHB 2 fighter, they are sub par, and the fighter is traditionally held as one of the weakest classes out there. The warmain is a character whose sole contribution is combat, and hes not very good at that. </p><p></p><p></p><p></p><p>They get mage armor. Whee. IIRC anyone can use the runic template gained from the appropriate feat. They just give up WAY too much in return for their runes. Are they better than full selection of upper level spells? Not by a longshot. Same with the witch. You trade out high level spells for an extra helping of parlour tricks (in comparison). At least the mageblade gets a free magic weapon (really good), more HP, armor, etc.</p><p></p><p></p><p></p><p>The combat rites largely fix the mediocre BAB and HD. A few times per day. Meaning, several times per day, they can rise to baseline status. Compare them to a mageblade with a few choice abilities and athame edge and you quickly see how much of a joke they are. IMO they dont even favor comparably to a BARD with a few fighter levels buffing themselves with inspire courage (that also helps out the party). And the bard has more skills and spells that aid more in non-combat situations.</p><p></p><p></p><p></p><p>And again, are just wimps compared to spellcasters. If you want to perpetuate the "mages rule, fighters drool" crappy design of 1st edition, be my guest. Non-casters need a boost. AE grants a TON more flexibility to casters, and keeps the martials fighting for the spotlight scraps. Hence my tweaks. Having playtested this for over a year, I stand by my decisions.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3415056, member: 31506"] Sturdy is a pretty bad feat, having it required is worse. Weapon size increase is, on average, what, an extra point or so of damage? Overall, even compared to a PHB 2 fighter, they are sub par, and the fighter is traditionally held as one of the weakest classes out there. The warmain is a character whose sole contribution is combat, and hes not very good at that. They get mage armor. Whee. IIRC anyone can use the runic template gained from the appropriate feat. They just give up WAY too much in return for their runes. Are they better than full selection of upper level spells? Not by a longshot. Same with the witch. You trade out high level spells for an extra helping of parlour tricks (in comparison). At least the mageblade gets a free magic weapon (really good), more HP, armor, etc. The combat rites largely fix the mediocre BAB and HD. A few times per day. Meaning, several times per day, they can rise to baseline status. Compare them to a mageblade with a few choice abilities and athame edge and you quickly see how much of a joke they are. IMO they dont even favor comparably to a BARD with a few fighter levels buffing themselves with inspire courage (that also helps out the party). And the bard has more skills and spells that aid more in non-combat situations. And again, are just wimps compared to spellcasters. If you want to perpetuate the "mages rule, fighters drool" crappy design of 1st edition, be my guest. Non-casters need a boost. AE grants a TON more flexibility to casters, and keeps the martials fighting for the spotlight scraps. Hence my tweaks. Having playtested this for over a year, I stand by my decisions. [/QUOTE]
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