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Arcana Evolved with another setting
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<blockquote data-quote="The_Warlock" data-source="post: 3417213" data-attributes="member: 21215"><p>I am currently still running my 12-year FR campaign, which has cycled through several editions. When I got AU, I knew I wanted chunks of it in my campaign. While I did some significant revisions when it came to feats, and some classes, Runethane remained relatively untouched, as did Akashic and Witch. </p><p></p><p>The dwarven runethane is their defacto crafter, and has on more than one occasion made success possible through innovative use of his runes to boost or prep the party. There was an Akashic/Monk who kicked the party in the proverbial prophetic arse, and really got them moving down several paths they needed. Although that character has retired, it provided me several historical hooks that helped explain extent FR groups and organizations more easily and effectively.</p><p></p><p>I removed paladins from my rules, and instead made an amalgan of AU Champions/Core Paladins since my campaign does utilize gods and alignment, and it's definitely closer to the Champion in overal design, and it works grand.</p><p></p><p>So, in the end, I'd say yes, it's fairly straightforward to use the AU/AE stuff without the attendant setting. And mixing and matching it with whatever core/expanded classes fit your campaign view should work fine.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 3417213, member: 21215"] I am currently still running my 12-year FR campaign, which has cycled through several editions. When I got AU, I knew I wanted chunks of it in my campaign. While I did some significant revisions when it came to feats, and some classes, Runethane remained relatively untouched, as did Akashic and Witch. The dwarven runethane is their defacto crafter, and has on more than one occasion made success possible through innovative use of his runes to boost or prep the party. There was an Akashic/Monk who kicked the party in the proverbial prophetic arse, and really got them moving down several paths they needed. Although that character has retired, it provided me several historical hooks that helped explain extent FR groups and organizations more easily and effectively. I removed paladins from my rules, and instead made an amalgan of AU Champions/Core Paladins since my campaign does utilize gods and alignment, and it's definitely closer to the Champion in overal design, and it works grand. So, in the end, I'd say yes, it's fairly straightforward to use the AU/AE stuff without the attendant setting. And mixing and matching it with whatever core/expanded classes fit your campaign view should work fine. [/QUOTE]
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