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Arcana Evolved with another setting
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<blockquote data-quote="Baron Opal" data-source="post: 3417847" data-attributes="member: 10433"><p>One of the first criticisms that I had with AU was the lack of a "gutter rat" type of character. Unfettereds can make good rogues. They are a skirmish fighter, highly mobile, so it fits a Captain Blood / Robin Hood archetype well. Akashics are the de facto "skill monkey". They get a bucketful of skill points and can even customize their skills on the fly to an extent. Either one can be made easily into a sneaky character but they just don't have the "back-stabbing thief" vibe that the rogue class does.</p><p></p><p>I don't have Complete Warrior (?) so I can't comment on the scout. Stock unfettered, wood witches or totem warriors make for good mobile, outdoors-y characters.</p><p></p><p>N.B.: I love prestige classes. I think they're a great concept, and I made about a dozen or so when I became comfortable with 3.0 and read some of the splats. I have found that AE doesn't really need them. Each class has such a vibrant theme to it that the specialization implied by a prestige class doesn't mesh at all. Any variability you might want actually is easier through multiclassing. That said, there are some very interesting prestige classes in the AE book that would make you consider them (Crystal Warrior, Sonamancer). Even so, I've made a few prestige classes for my game. All of them are for the inner circle of an organization (Magi of the Pearl Tower, the Gorgon-Blooded) or, potentially, the expression of a thematic metaphysical power (Pattern Shard Initiate, Stalwart of the Eternal Obelisk). There are precisely zero prestige classes in my game to accomidate a archtypal gap (Mystic Theurge, Eldritch Knight). I think that is a great strength of the rules set.</p><p></p><p>Strangely enough, it is easier, mechanically, to build a prestige class because the classes are so balanced. You don't have classes with lopsided abilities, like the sorceror. Part of the balance of prestige classes isn't in the entry requirements but rather what you are giving up by not taking the base class.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3417847, member: 10433"] One of the first criticisms that I had with AU was the lack of a "gutter rat" type of character. Unfettereds can make good rogues. They are a skirmish fighter, highly mobile, so it fits a Captain Blood / Robin Hood archetype well. Akashics are the de facto "skill monkey". They get a bucketful of skill points and can even customize their skills on the fly to an extent. Either one can be made easily into a sneaky character but they just don't have the "back-stabbing thief" vibe that the rogue class does. I don't have Complete Warrior (?) so I can't comment on the scout. Stock unfettered, wood witches or totem warriors make for good mobile, outdoors-y characters. N.B.: I love prestige classes. I think they're a great concept, and I made about a dozen or so when I became comfortable with 3.0 and read some of the splats. I have found that AE doesn't really need them. Each class has such a vibrant theme to it that the specialization implied by a prestige class doesn't mesh at all. Any variability you might want actually is easier through multiclassing. That said, there are some very interesting prestige classes in the AE book that would make you consider them (Crystal Warrior, Sonamancer). Even so, I've made a few prestige classes for my game. All of them are for the inner circle of an organization (Magi of the Pearl Tower, the Gorgon-Blooded) or, potentially, the expression of a thematic metaphysical power (Pattern Shard Initiate, Stalwart of the Eternal Obelisk). There are precisely zero prestige classes in my game to accomidate a archtypal gap (Mystic Theurge, Eldritch Knight). I think that is a great strength of the rules set. Strangely enough, it is easier, mechanically, to build a prestige class because the classes are so balanced. You don't have classes with lopsided abilities, like the sorceror. Part of the balance of prestige classes isn't in the entry requirements but rather what you are giving up by not taking the base class. [/QUOTE]
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