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<blockquote data-quote="Robert Ranting" data-source="post: 3419294" data-attributes="member: 28906"><p>Whatever the "official" version of Sturdy is, I run it as per example two (an 18 Con gives you +8 HP from Sturdy in addition to your HD+ Con mod from your level). If your constitution score is raised or altered by adding ability score bonus points or magic, this is also taken into account, granting you additional HP from Sturdy. If the above Warmain puts on a +6 item of Constitution, then he gains an additional +6 HP per Sturdy feat.</p><p> </p><p>I had one PC attempt to take advantage of this. He was a 32 point buy character who in 7 levels multiclassed Warmain, Champion of Life, Bear Totem Warrior, and Sibeccai racial levels so that he could 1) Have a 22 Con without magic, and 2) spread out his feats so that he never got two at the same level (since you can only take Sturdy once per level), while taking it as often as possible. He had something in the neighborhood of 117-130 HP at 7th level, when he picked a fight with the admiral of the giantish navy (who had equipment that gave him water breathing, a swim speed, and the ability to see through murky water) and was dragged underwater in a grapple and drowned. </p><p></p><p>I'm not sure if you've ever run the Drowning Rules extensively, but let me tell you, it takes a lot of rolls to drown someone with a 22 Constitution, and the player insisted that we keep rolling the grapple checks to see if he could get away. I think it took close to fifteen minutes of rolling dice to resolve his slow, agonizing death by asphyxiation, and the rest of the players were more than a little disturbed by the quiet brutality of it all. </p><p></p><p>...No one in my local group has tried to exploit Sturdy since.</p><p></p><p>Robert "He Might Have Lived If He Hadn't Wandered Off On His Own" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3419294, member: 28906"] Whatever the "official" version of Sturdy is, I run it as per example two (an 18 Con gives you +8 HP from Sturdy in addition to your HD+ Con mod from your level). If your constitution score is raised or altered by adding ability score bonus points or magic, this is also taken into account, granting you additional HP from Sturdy. If the above Warmain puts on a +6 item of Constitution, then he gains an additional +6 HP per Sturdy feat. I had one PC attempt to take advantage of this. He was a 32 point buy character who in 7 levels multiclassed Warmain, Champion of Life, Bear Totem Warrior, and Sibeccai racial levels so that he could 1) Have a 22 Con without magic, and 2) spread out his feats so that he never got two at the same level (since you can only take Sturdy once per level), while taking it as often as possible. He had something in the neighborhood of 117-130 HP at 7th level, when he picked a fight with the admiral of the giantish navy (who had equipment that gave him water breathing, a swim speed, and the ability to see through murky water) and was dragged underwater in a grapple and drowned. I'm not sure if you've ever run the Drowning Rules extensively, but let me tell you, it takes a lot of rolls to drown someone with a 22 Constitution, and the player insisted that we keep rolling the grapple checks to see if he could get away. I think it took close to fifteen minutes of rolling dice to resolve his slow, agonizing death by asphyxiation, and the rest of the players were more than a little disturbed by the quiet brutality of it all. ...No one in my local group has tried to exploit Sturdy since. Robert "He Might Have Lived If He Hadn't Wandered Off On His Own" Ranting [/QUOTE]
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