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<blockquote data-quote="Staffan" data-source="post: 2343830" data-attributes="member: 907"><p>The power of the AE magic system comes from its flexibility. AE spellcasters basically work like sorcerers who can trade out their spells every day - that kind of flexibility has to come with a cost, and in this case the cost is that the spells are less powerful than normal D&D spells.</p><p></p><p>A 5th level magister has 7/5/3/2 readied spells, likely +1 of each due to Int 16 (so, 8/6/4/3). Each of his spells can be cast as a diminished or heightened spell as well (except the 0-level spells which can't be diminished, and the 3rd-level spells which can't be heightened). So said 5th level magister really has more like 14/15/9/4 spells readied (a total of 42).</p><p></p><p>Let's then say he has two of the template feats (he has four feats total, five if human, so it's pretty reasonable). He can use none, either, or both of these feats on any of his spells, for a total of four different template options (none, feat1, feat2, or both). That's a total of 168 options for his spellcasting. OK, probably not that many, because most template feats have some sort of limitation on what you can use them on (e.g. the fire template only affects spells that do hp damage, and the air template only affects ranged spells), but let's call it 100 options.</p><p></p><p>For comparison, a 5th level wizard has 4/3/2/1 spells prepared, plus 0/1/1/1 for Int 16 (total 4/4/3/2). That's a total of 13 options for his spellcasting. The magister has something like 7 times as many options as the wizard at the tactical level, so in order to not dominate totally those options need to be a little weaker than the wizard's.</p><p></p><p>And at the strategic level, the magister is even more powerful. A 5th level wizard knows, for free, 19/8/4/2 spells (assuming Int 16). He might have gotten some more as treasure or spent money on them, but that's the baseline. The magister knows 24/41/40/41 spells (all simple and complex spells), which is more than the wizard can realistically hope to know.</p><p></p><p>And that doesn't even go into the way magisters can trade casting-slots up or down - a magister can trade in a 3rd level casting slot for two 2nd-level slots, the wizard can only trade 1:1. And the magister can also trade in three 2nd-level slots for one 3rd-level slot, a trade the wizard can't even try.</p><p></p><p>Now, it's true that at low levels, all that flexibility hasn't really kicked in yet, so a 1st level magister might be weaker than a 1st level wizard (especially since the magister doesn't have crossbow proficiency). But in the long run, I think the magister is more powerful.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2343830, member: 907"] The power of the AE magic system comes from its flexibility. AE spellcasters basically work like sorcerers who can trade out their spells every day - that kind of flexibility has to come with a cost, and in this case the cost is that the spells are less powerful than normal D&D spells. A 5th level magister has 7/5/3/2 readied spells, likely +1 of each due to Int 16 (so, 8/6/4/3). Each of his spells can be cast as a diminished or heightened spell as well (except the 0-level spells which can't be diminished, and the 3rd-level spells which can't be heightened). So said 5th level magister really has more like 14/15/9/4 spells readied (a total of 42). Let's then say he has two of the template feats (he has four feats total, five if human, so it's pretty reasonable). He can use none, either, or both of these feats on any of his spells, for a total of four different template options (none, feat1, feat2, or both). That's a total of 168 options for his spellcasting. OK, probably not that many, because most template feats have some sort of limitation on what you can use them on (e.g. the fire template only affects spells that do hp damage, and the air template only affects ranged spells), but let's call it 100 options. For comparison, a 5th level wizard has 4/3/2/1 spells prepared, plus 0/1/1/1 for Int 16 (total 4/4/3/2). That's a total of 13 options for his spellcasting. The magister has something like 7 times as many options as the wizard at the tactical level, so in order to not dominate totally those options need to be a little weaker than the wizard's. And at the strategic level, the magister is even more powerful. A 5th level wizard knows, for free, 19/8/4/2 spells (assuming Int 16). He might have gotten some more as treasure or spent money on them, but that's the baseline. The magister knows 24/41/40/41 spells (all simple and complex spells), which is more than the wizard can realistically hope to know. And that doesn't even go into the way magisters can trade casting-slots up or down - a magister can trade in a 3rd level casting slot for two 2nd-level slots, the wizard can only trade 1:1. And the magister can also trade in three 2nd-level slots for one 3rd-level slot, a trade the wizard can't even try. Now, it's true that at low levels, all that flexibility hasn't really kicked in yet, so a 1st level magister might be weaker than a 1st level wizard (especially since the magister doesn't have crossbow proficiency). But in the long run, I think the magister is more powerful. [/QUOTE]
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