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<blockquote data-quote="Odhanan" data-source="post: 2349696" data-attributes="member: 12324"><p>This is only true in theory and to some extent in practice, varianor.</p><p></p><p>I must precise I run an AU/E + [D&D/Ghostwalk] game with all five players being newbies to RPGs. We've now been playing for one year, and after being single classed for a long while, the players now chose some prestige classes. They know the Skills and their own class abilities. They may still be lost with the abundance of feats. What is in fact confusing is the amount of material. But this is just as much the case with D&D. In both cases, this involves a long learning curve, certainly, but newbies can do it. You should be a dedicated DM willing to help the players with questions though, that much is clear.</p><p></p><p>For me AU/E is a blast. Nothing to say particularly. I'm just a huge fan, I love all the options, the opportunities to design new stuff as a DM or player, to customize everything, to make of each character a truly original piece mechanically speaking. </p><p></p><p>It opens so much the possibilities a D&D game can offer. It is uber-coolness incarnated as gaming material. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 2349696, member: 12324"] This is only true in theory and to some extent in practice, varianor. I must precise I run an AU/E + [D&D/Ghostwalk] game with all five players being newbies to RPGs. We've now been playing for one year, and after being single classed for a long while, the players now chose some prestige classes. They know the Skills and their own class abilities. They may still be lost with the abundance of feats. What is in fact confusing is the amount of material. But this is just as much the case with D&D. In both cases, this involves a long learning curve, certainly, but newbies can do it. You should be a dedicated DM willing to help the players with questions though, that much is clear. For me AU/E is a blast. Nothing to say particularly. I'm just a huge fan, I love all the options, the opportunities to design new stuff as a DM or player, to customize everything, to make of each character a truly original piece mechanically speaking. It opens so much the possibilities a D&D game can offer. It is uber-coolness incarnated as gaming material. ;) [/QUOTE]
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