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<blockquote data-quote="Matrix Sorcica" data-source="post: 2356035" data-attributes="member: 3547"><p>Well, I'm not that impressed by AU/AE.</p><p>Maybe it's because I already was using racial levels and something like diminished/heightened effects in my own campaign, I don't know.</p><p></p><p>I think the races are a bit unimagitive, I'm afraid. Why not just stick with some of the more traditionel races? And the classes as well. They just <em>had</em> to have new names? Warmain? What the hell kind of a name is that? :\ </p><p>Reminds me of Gygax's Lejendary Adventures where your character was called an avatar. Why? Changing names and terms every roleplayer is familiar with is not new thinking and innovation in my opinion.</p><p></p><p>And some of the classes are overpowered which to some makes them kewl, IMO. The warmain is better off than a fighter with better HD, better will save and just as many feats IIRC. Sure, his limited in his choices, but if you're going for the tank fighter, no big deal. How many fighters do you know that do not take weapon specialization at 4th lvl?</p><p></p><p>And the 'evolved version' is just a power creep. Does that make this version better? The Unfettered gets more abilities. The warmain gets combat rites...</p><p>More power, more kewlness!</p><p></p><p>Sorry if this has become a rant. Not my intention. I really, really like AU/AE for the flexibility, something I think D&D lacks. And I love the spell system, absolutely love it.</p><p></p><p>It's just that I think that some of the great things people say about AE comes on a cheap background. If I gave the fighter a feat every lvl, he too would be very diverse and kewl, but the result is power creep.</p><p></p><p>A system like True20/Blue Rose makes for great diversity IMO, without power creep. Quite the opposite.</p><p></p><p>Just my opinion, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 2356035, member: 3547"] Well, I'm not that impressed by AU/AE. Maybe it's because I already was using racial levels and something like diminished/heightened effects in my own campaign, I don't know. I think the races are a bit unimagitive, I'm afraid. Why not just stick with some of the more traditionel races? And the classes as well. They just [I]had[/I] to have new names? Warmain? What the hell kind of a name is that? :\ Reminds me of Gygax's Lejendary Adventures where your character was called an avatar. Why? Changing names and terms every roleplayer is familiar with is not new thinking and innovation in my opinion. And some of the classes are overpowered which to some makes them kewl, IMO. The warmain is better off than a fighter with better HD, better will save and just as many feats IIRC. Sure, his limited in his choices, but if you're going for the tank fighter, no big deal. How many fighters do you know that do not take weapon specialization at 4th lvl? And the 'evolved version' is just a power creep. Does that make this version better? The Unfettered gets more abilities. The warmain gets combat rites... More power, more kewlness! Sorry if this has become a rant. Not my intention. I really, really like AU/AE for the flexibility, something I think D&D lacks. And I love the spell system, absolutely love it. It's just that I think that some of the great things people say about AE comes on a cheap background. If I gave the fighter a feat every lvl, he too would be very diverse and kewl, but the result is power creep. A system like True20/Blue Rose makes for great diversity IMO, without power creep. Quite the opposite. Just my opinion, of course :) [/QUOTE]
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