One of the characters in the Arcana Evolved game I'm running is an Oathsworn. He absolutely refuses to accept any equipment whatsoever beyond the basics (clothes and a satchel), nor is he willing to use any magical items or potions, including healing potions ("I will heal on my own eventually...healing magic doesn't give me anything I won't do myself"), invisibility potions ("It just augments my already-existing stealth"), etc.
This isn't a huge problem for me - it's perhaps more extreme than the way I interpret the Oathsworn reluctance to use "tools", but if he wants to handicap his character more than I would, that's his choice to make.
But just wondering, out of interest - where do you, as GM or player, draw the line on Oathsworn using tools? The rulebook suggests that, for instance, healing potions are okay, as are tattooed spells, or using keys to open locked doors. How do you interpret the restrictions set out in the book?
This isn't a huge problem for me - it's perhaps more extreme than the way I interpret the Oathsworn reluctance to use "tools", but if he wants to handicap his character more than I would, that's his choice to make.
But just wondering, out of interest - where do you, as GM or player, draw the line on Oathsworn using tools? The rulebook suggests that, for instance, healing potions are okay, as are tattooed spells, or using keys to open locked doors. How do you interpret the restrictions set out in the book?