Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Arcana Unearthed meets Dawnforge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rvaughn_ffg" data-source="post: 1328337" data-attributes="member: 10707"><p>Interesting idea. As a fan of Monte's book and a developer working on Dawnforge right now, I agree that the two settings complement each other. In theme, anyway. Mechanics-wise, there are plenty of distinct differences, of course.</p><p></p><p>Off the top of my head, I'd say the races would port quite well. The giants could be "pseudo-giants" or ur-ogres . . . either taking over after the giants' reign fades, or acting as their ambassadors. The sibeccai would, similarly, be giant thralls. The Faen would be perfect allies to the dawn elves. Litorians may compete with the lowlanders, highlanders, or trueborn for land and resources, or may be a nice foil for the yuan-ti. The verrik are interesting . . . they could have come from Itheria, could be part of tiefling society, or could take the place of the madoc as the original residents of the Dreaming Isles. Finally, of course, the mojh would be the holy men of the lizardfolk of Tamerland.</p><p></p><p>The race rituals and racial levels from AU conflict pretty directly with the racial talents and transformations of Dawnforge. You'd want to pick one or the other. </p><p></p><p>The non-spellcasting classes would fit in just fine. Tiefling unfettered, trueborn champions, saltblood akashics, minotaur warmains, lizardfolk greenbonds . . . pretty cool possibilities, there. The spellcasting classes are another matter. At first glance, I'd imagine that the AU spellcasting classes would be underpowered in Dawnforge <em>unless</em> you ported over the magic rules as well . . . and the spell templates and ability to tailor spells by powering them with varying levels would then make the Dawnforge spellcasting classes, and spellcasting in general, overpowered. The reason for this is that, with racial talents/transformations allowing for lots of bonus spells, you take away Monte's limiting factor of the number of spells per day, and with the normal spellcasting classes, you take away Monte's limiting factor of the number of spells known.</p><p></p><p>Still, as long as you're complete (keeping each book's classes with its spellcasting rules), you should be fine. Just keep an eye out for racial talents and transformations that grant bonus spells. I'd make those off-limits.</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="rvaughn_ffg, post: 1328337, member: 10707"] Interesting idea. As a fan of Monte's book and a developer working on Dawnforge right now, I agree that the two settings complement each other. In theme, anyway. Mechanics-wise, there are plenty of distinct differences, of course. Off the top of my head, I'd say the races would port quite well. The giants could be "pseudo-giants" or ur-ogres . . . either taking over after the giants' reign fades, or acting as their ambassadors. The sibeccai would, similarly, be giant thralls. The Faen would be perfect allies to the dawn elves. Litorians may compete with the lowlanders, highlanders, or trueborn for land and resources, or may be a nice foil for the yuan-ti. The verrik are interesting . . . they could have come from Itheria, could be part of tiefling society, or could take the place of the madoc as the original residents of the Dreaming Isles. Finally, of course, the mojh would be the holy men of the lizardfolk of Tamerland. The race rituals and racial levels from AU conflict pretty directly with the racial talents and transformations of Dawnforge. You'd want to pick one or the other. The non-spellcasting classes would fit in just fine. Tiefling unfettered, trueborn champions, saltblood akashics, minotaur warmains, lizardfolk greenbonds . . . pretty cool possibilities, there. The spellcasting classes are another matter. At first glance, I'd imagine that the AU spellcasting classes would be underpowered in Dawnforge [I]unless[/I] you ported over the magic rules as well . . . and the spell templates and ability to tailor spells by powering them with varying levels would then make the Dawnforge spellcasting classes, and spellcasting in general, overpowered. The reason for this is that, with racial talents/transformations allowing for lots of bonus spells, you take away Monte's limiting factor of the number of spells per day, and with the normal spellcasting classes, you take away Monte's limiting factor of the number of spells known. Still, as long as you're complete (keeping each book's classes with its spellcasting rules), you should be fine. Just keep an eye out for racial talents and transformations that grant bonus spells. I'd make those off-limits. Have fun! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Arcana Unearthed meets Dawnforge
Top