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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="Wombat" data-source="post: 1064259" data-attributes="member: 8447"><p>One point that seems to be coming up over and over again in this thread is the quality of the art. I, and I know I am in a tiny minority, don't really care about art in most rpgs. I find all but a couple of the artists working for rpgs to be pretty blase and hackneyed. Eric Hotz and Tim Bradstreet come up with some interesting takes, but otherwise they get a collective **shurg** from me.</p><p></p><p>Consider a couple of rpgs, comparing art to system. The new Decipher <em>Star Trek & LotR</em> games have a LOT of art, movie & stills of incredibly high quality. OTOH, the games are poorly written, poorly explained, and in the end not worth the money. Does the art improve the value? Maybe a touch, but that is all.</p><p></p><p>Then there is Atlas' <em>Over the Edge</em>. Most of the art is pretty mediocre; the cover may or may not inspire a gamer. BUT this is one of the most innovative systems running out there. </p><p></p><p>With AU I found a couple of pieces of art that are okay, a lot that are forgettable and one or two that I actively did not like. Then again, I was not picking up an art book. If I wanted that, I would do so. In fact, I would prefer if most games had LESS art in them due to the general mediocrity seen throughout -- this is not cyberpunk, we are not going to Style Over Substance. </p><p></p><p>So, no, the art did not affect my opinion of AU. Only the actual gaming material did.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1064259, member: 8447"] One point that seems to be coming up over and over again in this thread is the quality of the art. I, and I know I am in a tiny minority, don't really care about art in most rpgs. I find all but a couple of the artists working for rpgs to be pretty blase and hackneyed. Eric Hotz and Tim Bradstreet come up with some interesting takes, but otherwise they get a collective **shurg** from me. Consider a couple of rpgs, comparing art to system. The new Decipher [I]Star Trek & LotR[/I] games have a LOT of art, movie & stills of incredibly high quality. OTOH, the games are poorly written, poorly explained, and in the end not worth the money. Does the art improve the value? Maybe a touch, but that is all. Then there is Atlas' [I]Over the Edge[/I]. Most of the art is pretty mediocre; the cover may or may not inspire a gamer. BUT this is one of the most innovative systems running out there. With AU I found a couple of pieces of art that are okay, a lot that are forgettable and one or two that I actively did not like. Then again, I was not picking up an art book. If I wanted that, I would do so. In fact, I would prefer if most games had LESS art in them due to the general mediocrity seen throughout -- this is not cyberpunk, we are not going to Style Over Substance. So, no, the art did not affect my opinion of AU. Only the actual gaming material did. [/QUOTE]
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