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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="WayneLigon" data-source="post: 1064336" data-attributes="member: 3649"><p>Hmm. Five points, three of which deal with layout and art. Really, layout just doesn't matter all that much to me as long as the result is clean and easy to read. AU has both of those, so there's no downside there for me. The black-and-white art didn't disappoint me.</p><p></p><p> </p><p></p><p>Oh, we <em>expect</em> that now, do we? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Malhavok is still a small publisher, and this is the first hardcover release. Seems the boom in color production has spoiled a few people <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm happy not to get games in ziplocked baggies anymore. The hardback hasn't broken apart on me, which is more than I can say for some other 'major RPG publishers' out there. </p><p></p><p>There's a fine balance in dealing with new races. I've avoided most race books like the plague, since they seem filled with things that I cannot imagine anyone playing or they deal with higher-level creatures that don't do me any good if I'm starting a game at 1st level. There were plenty of fine RPG books that tried to take the 'no elves, all unique races' approach, and without exception they're no where to be seen today.</p><p></p><p>Most people need a 'hook' into a character, and it's a lot easier to relate to a race that at least resembles something terrestrial. Without the human form, that doesn't leave a lot of leeway except to look at animal forms. It's a nice break from 'elf, dwarf, orc, token weird race' that other games have.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1064336, member: 3649"] Hmm. Five points, three of which deal with layout and art. Really, layout just doesn't matter all that much to me as long as the result is clean and easy to read. AU has both of those, so there's no downside there for me. The black-and-white art didn't disappoint me. Oh, we [I]expect[/I] that now, do we? :) Malhavok is still a small publisher, and this is the first hardcover release. Seems the boom in color production has spoiled a few people :) I'm happy not to get games in ziplocked baggies anymore. The hardback hasn't broken apart on me, which is more than I can say for some other 'major RPG publishers' out there. There's a fine balance in dealing with new races. I've avoided most race books like the plague, since they seem filled with things that I cannot imagine anyone playing or they deal with higher-level creatures that don't do me any good if I'm starting a game at 1st level. There were plenty of fine RPG books that tried to take the 'no elves, all unique races' approach, and without exception they're no where to be seen today. Most people need a 'hook' into a character, and it's a lot easier to relate to a race that at least resembles something terrestrial. Without the human form, that doesn't leave a lot of leeway except to look at animal forms. It's a nice break from 'elf, dwarf, orc, token weird race' that other games have. [/QUOTE]
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