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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="Mythtify" data-source="post: 1064521" data-attributes="member: 4331"><p>I agree that the book itself looks boring. The excuse that Monte is a small publisher, so excuse the poor production values does not stand up. Just look at the Monsternomican. It comes from a small publisher, it is hard back, its 240 pages, all black and white, priced at $29.95 and is absoultely fantastic to just look at. Small publishers, even in all black and white, can put out products that compare with Wotc in term of presentation and production value.</p><p></p><p>I am also disappointed in the reprinting of rules I already have. Even if I didn't have a 3.0 or 3.5 phb, I can get the srd for free. </p><p>This is one of the reasons I won't buy books like the Everquest RPG, or Warcraft RPG.</p><p></p><p></p><p>I guess I am in the minortiy, I enjoy the races a lot. They may be common in the fantasy in genral, but I can't think of very many RPGs that persesnted races like this as player characters. What game has presented Giants, cat people, fey, and lizardmen as player characters before?</p><p></p><p> I know that in second edtion, and in third edtion, you have all sorts of rules to allow any monster to be a player character. There is a difference between presenting rules for monsters as characters, and presenting a race as a core race. </p><p></p><p>Giants: in most rpgs giants are presented as cruel and dumb. AU's giants are not either. They are realy a races with a paladin mindset. They see there postion in the world is to protect all the rest of the world, requardless of what the rest of the world may think about it.</p><p></p><p>Mojh: Your typical lizardmen are presented as tribal and savage. The Mojh arent even lizard men, but transformed human. As a race they are not savage but scholarly.</p><p></p><p>Of all the races, the opnly one that I am not realy intrigued with are the sibeccai. They don't do anything for me. Then again, I have never been interested in dwarfs and gnomes enough to play them either.</p></blockquote><p></p>
[QUOTE="Mythtify, post: 1064521, member: 4331"] I agree that the book itself looks boring. The excuse that Monte is a small publisher, so excuse the poor production values does not stand up. Just look at the Monsternomican. It comes from a small publisher, it is hard back, its 240 pages, all black and white, priced at $29.95 and is absoultely fantastic to just look at. Small publishers, even in all black and white, can put out products that compare with Wotc in term of presentation and production value. I am also disappointed in the reprinting of rules I already have. Even if I didn't have a 3.0 or 3.5 phb, I can get the srd for free. This is one of the reasons I won't buy books like the Everquest RPG, or Warcraft RPG. I guess I am in the minortiy, I enjoy the races a lot. They may be common in the fantasy in genral, but I can't think of very many RPGs that persesnted races like this as player characters. What game has presented Giants, cat people, fey, and lizardmen as player characters before? I know that in second edtion, and in third edtion, you have all sorts of rules to allow any monster to be a player character. There is a difference between presenting rules for monsters as characters, and presenting a race as a core race. Giants: in most rpgs giants are presented as cruel and dumb. AU's giants are not either. They are realy a races with a paladin mindset. They see there postion in the world is to protect all the rest of the world, requardless of what the rest of the world may think about it. Mojh: Your typical lizardmen are presented as tribal and savage. The Mojh arent even lizard men, but transformed human. As a race they are not savage but scholarly. Of all the races, the opnly one that I am not realy intrigued with are the sibeccai. They don't do anything for me. Then again, I have never been interested in dwarfs and gnomes enough to play them either. [/QUOTE]
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