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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="RobNJ" data-source="post: 1065230" data-attributes="member: 3617"><p><strong>Point the first:</strong> Art is irrelevant in a gaming book. Content and ideas are. Art is distraction and a way to easily recognize what page a particular piece of text is on. If you complain about it, you are wrong.</p><p></p><p><strong>Point the second:</strong> If you paid attention to either the marketing of the book, or its title, you would know that it is an alternate Player's Handbook and, as such, it must of necessity reprint enough SRD material to make it a complete Player's Handbook on its own.</p><p></p><p>If you do not understand, accept, and embrace this, you are wrong.</p><p></p><p><strong>Point the third:</strong> This game is meant to be played on its own. Ignore anything you hear about it being completely compatable with 3.x. Since you are a D&D player, you will concentrate way too much on small rules points, not accept that if you don't let your panties get too twisted over the small stuff it <em>is</em> compatable, and instead will work yourself into a frothing lather over slight statistical inequalities and ignore the vast story and flavor improvements this book offers.</p><p></p><p>You should play this on its own or if you insist on infecting it with played out elves and dwarves, then don't whine, and work out the modifications on your own. If you fail to do so, you are wrong.</p><p></p><p>If you care about whether or not it's taking something away from the Rogue that all classes in AU can do magical trap detection or that the wizard is outmatched because if you do enough math you will find out that the magister is able to output more damage per round on average, you should put the book down and back away slowly. It's not meant for you. And you're using it wrong.</p><p></p><p><strong>Received and Ultimate Wisdom, Summated:</strong> Arcana Unearthed is better than your favorite book. It's the new kid in town and you're not welcome anymore. Go. Shoo.</p><p></p><p>P.S. If you do not agree with all of the above, your sole purpose on this thread is to make yourself feel special by bucking some perceived fanboyism. Your desparate, keening need to be special and different and unique is blinding you to the best book published for D&D since 1963. You are not a unique snowflake.</p><p></p><p>(Note: the preceding has been an exercise in satire meant to illustrate things about the discussion so far--but that doesn't mean that every word of it isn't absolutely true.)</p></blockquote><p></p>
[QUOTE="RobNJ, post: 1065230, member: 3617"] [b]Point the first:[/b] Art is irrelevant in a gaming book. Content and ideas are. Art is distraction and a way to easily recognize what page a particular piece of text is on. If you complain about it, you are wrong. [b]Point the second:[/b] If you paid attention to either the marketing of the book, or its title, you would know that it is an alternate Player's Handbook and, as such, it must of necessity reprint enough SRD material to make it a complete Player's Handbook on its own. If you do not understand, accept, and embrace this, you are wrong. [b]Point the third:[/b] This game is meant to be played on its own. Ignore anything you hear about it being completely compatable with 3.x. Since you are a D&D player, you will concentrate way too much on small rules points, not accept that if you don't let your panties get too twisted over the small stuff it [i]is[/i] compatable, and instead will work yourself into a frothing lather over slight statistical inequalities and ignore the vast story and flavor improvements this book offers. You should play this on its own or if you insist on infecting it with played out elves and dwarves, then don't whine, and work out the modifications on your own. If you fail to do so, you are wrong. If you care about whether or not it's taking something away from the Rogue that all classes in AU can do magical trap detection or that the wizard is outmatched because if you do enough math you will find out that the magister is able to output more damage per round on average, you should put the book down and back away slowly. It's not meant for you. And you're using it wrong. [b]Received and Ultimate Wisdom, Summated:[/b] Arcana Unearthed is better than your favorite book. It's the new kid in town and you're not welcome anymore. Go. Shoo. P.S. If you do not agree with all of the above, your sole purpose on this thread is to make yourself feel special by bucking some perceived fanboyism. Your desparate, keening need to be special and different and unique is blinding you to the best book published for D&D since 1963. You are not a unique snowflake. (Note: the preceding has been an exercise in satire meant to illustrate things about the discussion so far--but that doesn't mean that every word of it isn't absolutely true.) [/QUOTE]
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