Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Arcana Unearthed: Pro's and Con's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 1067489" data-attributes="member: 96"><p>I'm a little foggy on this whole point here.</p><p></p><p>The races are compatible - you could bring them into a regular D&D game without a problem.</p><p></p><p>Most of the classes are compatible. I'll bet you wouldn't even notice a huge difference if you used the D&D XP table for them instead of the </p><p></p><p>The magic system is compatible - or as compatible as any "new magic system" could be. It can be used side by side with the D&D magic system or it could replace it, either way with minimal effort.</p><p></p><p>The changes to combat and skills are as compatible as any other house rules - of course they're going to have to replace what they were designed to replace.</p><p></p><p>To me, the ultimate test of 'compatibility' would be to say something like this:</p><p></p><p>"Can you run a game with PHB 3.0 races, AU classes/feats/magic system, and PHB 3.5 skills and combat?" And the answer is "yes, you can". "Can you run a game with PHB and AU races, the PHB fighter, rogue, and barbarian and the AU spellcasting classes, but without truenames?" "Sure." How is that 'not compatible'? There's a minimal amount of work you have to do for either of these, yes - just as there would be for introducing, say, the alternate classes from his BOEM2.</p><p></p><p>What a lot of people seem to want is not rules compatability, but compatability with their particular campaign. "This should slot seamlessly into my own personal world." Since Monte doesn't game with most of us, that's difficult to accomplish...</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1067489, member: 96"] I'm a little foggy on this whole point here. The races are compatible - you could bring them into a regular D&D game without a problem. Most of the classes are compatible. I'll bet you wouldn't even notice a huge difference if you used the D&D XP table for them instead of the The magic system is compatible - or as compatible as any "new magic system" could be. It can be used side by side with the D&D magic system or it could replace it, either way with minimal effort. The changes to combat and skills are as compatible as any other house rules - of course they're going to have to replace what they were designed to replace. To me, the ultimate test of 'compatibility' would be to say something like this: "Can you run a game with PHB 3.0 races, AU classes/feats/magic system, and PHB 3.5 skills and combat?" And the answer is "yes, you can". "Can you run a game with PHB and AU races, the PHB fighter, rogue, and barbarian and the AU spellcasting classes, but without truenames?" "Sure." How is that 'not compatible'? There's a minimal amount of work you have to do for either of these, yes - just as there would be for introducing, say, the alternate classes from his BOEM2. What a lot of people seem to want is not rules compatability, but compatability with their particular campaign. "This should slot seamlessly into my own personal world." Since Monte doesn't game with most of us, that's difficult to accomplish... J [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Arcana Unearthed: Pro's and Con's
Top