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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="BryonD" data-source="post: 1067544" data-attributes="member: 957"><p>Well, now we are into the realm of opinion.</p><p></p><p></p><p></p><p>Some yes, some no. In my opinion.</p><p></p><p>I think some have strong inter relation baggage built into them. I feel the the AU races actually tie me down with MORE preconceived notions than the PH ones do.</p><p></p><p></p><p></p><p>I agree 100% regarding the XP table thing. I think that is more to do with Open Gaming than anything else.</p><p></p><p>However, on the specific classes, again, some yes some no.</p><p></p><p>For example, the akashic requires presumptions about collective knowledge of such that would clash with any existing game I have ever been in. If you want to say this is just a campaign specific thing, then fine. It is just a campaign specific thing. But I think it is much more than that, because it is not simply a matter of adding on to a campaign, rather the campaign has to go otu of its way to some extent to adapt this concept. </p><p></p><p>I also have issues with balance regarding some of the spell casting classes.</p><p></p><p></p><p></p><p>Now here I really disagree. First, if you are talking about replaceing then you are mandating removal of an existing piece. To me this rules out the idea of compatibility. (It may be compatible with everything else, but not the existing magic system, well then it is not compatible).</p><p></p><p>My playing around with it found multiple cases where I think it is balatantly more powerful. I do not find more powerful in some places and weaker in other to be balanced (something small like a PClass is one thing, something as sweeping as the entire magic system is another alltogether.)</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p></p><p>But to me, some people are calling it compatible just because a magister can take his turn at the table and then a wizard can take his turn at the table. My perception is that the magister would soon begin to wipe the floor with the wizard. </p><p></p><p>So mechanically compatible does not meet my standard.</p><p></p><p>I consider it fair to presume that compatible means quality game play compatible.</p><p></p><p>But just look back over this thread and the similar threads. You will find post after post of people saying "they don't care because they are playing an AU instead of D&D game", or "why should it have to be compatible". The frequency of these posts seem to me to be circumstantial evidence that I'm not alone.</p><p></p><p>If you are playing with elven unfettereds next to mojh rogues and having a wonderful time then great. And I do not mean the slightest sarcasm in that. </p><p></p><p>But I am convinced that it is reasonable to accept that a not insignificant portion of the gaming community will find the built-in preconceived notions and debateable balance points in AU to bring the promise of total compatibility into question.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1067544, member: 957"] Well, now we are into the realm of opinion. Some yes, some no. In my opinion. I think some have strong inter relation baggage built into them. I feel the the AU races actually tie me down with MORE preconceived notions than the PH ones do. I agree 100% regarding the XP table thing. I think that is more to do with Open Gaming than anything else. However, on the specific classes, again, some yes some no. For example, the akashic requires presumptions about collective knowledge of such that would clash with any existing game I have ever been in. If you want to say this is just a campaign specific thing, then fine. It is just a campaign specific thing. But I think it is much more than that, because it is not simply a matter of adding on to a campaign, rather the campaign has to go otu of its way to some extent to adapt this concept. I also have issues with balance regarding some of the spell casting classes. Now here I really disagree. First, if you are talking about replaceing then you are mandating removal of an existing piece. To me this rules out the idea of compatibility. (It may be compatible with everything else, but not the existing magic system, well then it is not compatible). My playing around with it found multiple cases where I think it is balatantly more powerful. I do not find more powerful in some places and weaker in other to be balanced (something small like a PClass is one thing, something as sweeping as the entire magic system is another alltogether.) Agreed. But to me, some people are calling it compatible just because a magister can take his turn at the table and then a wizard can take his turn at the table. My perception is that the magister would soon begin to wipe the floor with the wizard. So mechanically compatible does not meet my standard. I consider it fair to presume that compatible means quality game play compatible. But just look back over this thread and the similar threads. You will find post after post of people saying "they don't care because they are playing an AU instead of D&D game", or "why should it have to be compatible". The frequency of these posts seem to me to be circumstantial evidence that I'm not alone. If you are playing with elven unfettereds next to mojh rogues and having a wonderful time then great. And I do not mean the slightest sarcasm in that. But I am convinced that it is reasonable to accept that a not insignificant portion of the gaming community will find the built-in preconceived notions and debateable balance points in AU to bring the promise of total compatibility into question. [/QUOTE]
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