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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="Felon" data-source="post: 1067646" data-attributes="member: 8158"><p>The logic of what you guys are saying is very sound, but maybe I'm just not articulating my feelings properly.</p><p></p><p>Yes, it's easier to excise rules you don't like than it is to author ones that you do--but that is my point exactly. From what Monte delineated, I thought he was going to author them for me so that I don't have to. I expected him to provide new options for handling ressurection that put the DM in the director's seat of how (and <em>if</em>) a character makes it back from the other side. I expected something original, something innovative. Based his own words, it sure didn't sound like he was simply revamping PHB spells and essentially just jacking them up in spell level and component cost. </p><p></p><p>Same goes for disfigurement: I genuinely thought that characters would come to face their own limitations and mortality through a lasting scar or even a more debilitating effect. That's certainly what I took from Monte's remarks on the subject.</p><p></p><p></p><p></p><p>That's a cool, if somewhat extreme, example. Here are some others:</p><p></p><p>How about a spell that summons a portal to the land of the dead, where characters can try to devise a means to bring the character back to the land of the living, such as stealthfully smuggling his soul out of the reincarnation queue, or engaging in a high-stakes wager with the lords of that realm, or by successfully providing a night's entertainment for death himself?</p><p></p><p>How about a spell where you summon a being with the power to facilitate the character's resurrection? Perhaps a soul merchant that will accept an artifact in trade for the character's life, or exchange it for the life of a character of similar level? Or how about a celestial court of the afterlife, where players summon an astral lawyer and attempt to appeal a character's death before the powers that be? </p><p></p><p>No, I'm saying these are all perfect, flawless ideas--if they were, I wouldn't have wanted AU's help in the matter. But do you see where I'm coming from? Do you see where the players can't take any of these methods for granted, or where they might go disastrously wrong, or how they involve the DM in the process, or that they're just plain more fun than simply scratching off a 7th-level spell for the day and paying the kitty?</p></blockquote><p></p>
[QUOTE="Felon, post: 1067646, member: 8158"] The logic of what you guys are saying is very sound, but maybe I'm just not articulating my feelings properly. Yes, it's easier to excise rules you don't like than it is to author ones that you do--but that is my point exactly. From what Monte delineated, I thought he was going to author them for me so that I don't have to. I expected him to provide new options for handling ressurection that put the DM in the director's seat of how (and [i]if[/i]) a character makes it back from the other side. I expected something original, something innovative. Based his own words, it sure didn't sound like he was simply revamping PHB spells and essentially just jacking them up in spell level and component cost. Same goes for disfigurement: I genuinely thought that characters would come to face their own limitations and mortality through a lasting scar or even a more debilitating effect. That's certainly what I took from Monte's remarks on the subject. That's a cool, if somewhat extreme, example. Here are some others: How about a spell that summons a portal to the land of the dead, where characters can try to devise a means to bring the character back to the land of the living, such as stealthfully smuggling his soul out of the reincarnation queue, or engaging in a high-stakes wager with the lords of that realm, or by successfully providing a night's entertainment for death himself? How about a spell where you summon a being with the power to facilitate the character's resurrection? Perhaps a soul merchant that will accept an artifact in trade for the character's life, or exchange it for the life of a character of similar level? Or how about a celestial court of the afterlife, where players summon an astral lawyer and attempt to appeal a character's death before the powers that be? No, I'm saying these are all perfect, flawless ideas--if they were, I wouldn't have wanted AU's help in the matter. But do you see where I'm coming from? Do you see where the players can't take any of these methods for granted, or where they might go disastrously wrong, or how they involve the DM in the process, or that they're just plain more fun than simply scratching off a 7th-level spell for the day and paying the kitty? [/QUOTE]
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