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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="Monte At Home" data-source="post: 1068343" data-attributes="member: 1335"><p>Although it's a little bit against my better judgement to jump in here, let me at least clarify why I think death is more than a speed bump in AU (which is how I'd classify it in D&D).</p><p></p><p>There's no 5th level raise dead. Revivication isn't a replacement for it by any means. </p><p></p><p>There's no way to avoid the level loss.</p><p></p><p>There is no way to bring someone back with no part of his body left.</p><p></p><p>There is no way to bring someone back who has been dead a long time (more than 20 months). </p><p></p><p>(Both of these last two together mean no more "let's bring back the long-dead hero that we just heard about even though we don't even know where's he buried.")</p><p></p><p>Raise the dead has to be cast seven times on seven consecutive days to work. This is not a "jump back into the adventure" spell. This is a "haul the corpse back on his shield if we can manage it" spell.</p><p></p><p>There's a whole type of character (unbound) that can't be brought back at all.</p><p></p><p>There's an effective maximum number of times a character can be brought back to life.</p><p></p><p>In my campaign, this all totalled to make death a real ordeal--something really to be feared. And that's was my goal. I never want to create a game where there was no resurrection. I just didn't want people shrugging off death.</p></blockquote><p></p>
[QUOTE="Monte At Home, post: 1068343, member: 1335"] Although it's a little bit against my better judgement to jump in here, let me at least clarify why I think death is more than a speed bump in AU (which is how I'd classify it in D&D). There's no 5th level raise dead. Revivication isn't a replacement for it by any means. There's no way to avoid the level loss. There is no way to bring someone back with no part of his body left. There is no way to bring someone back who has been dead a long time (more than 20 months). (Both of these last two together mean no more "let's bring back the long-dead hero that we just heard about even though we don't even know where's he buried.") Raise the dead has to be cast seven times on seven consecutive days to work. This is not a "jump back into the adventure" spell. This is a "haul the corpse back on his shield if we can manage it" spell. There's a whole type of character (unbound) that can't be brought back at all. There's an effective maximum number of times a character can be brought back to life. In my campaign, this all totalled to make death a real ordeal--something really to be feared. And that's was my goal. I never want to create a game where there was no resurrection. I just didn't want people shrugging off death. [/QUOTE]
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