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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="Ezrael" data-source="post: 1068661" data-attributes="member: 6262"><p>I really don't understand the argument that you can't use the Akashic class because you don't have a concept like the Akashic memory in your game. First off, it's not like it's an especially hard concept to introduce (collective unconsciousness doesn't strike me as a big game breaker) and, if you really hate the idea, just don't use it. Define Akashics as savants who just have insanely good memories and excellent intuition. If you only use magic in your game, they could be in touch with ancestral spirits; if you have psionics, they could have low-level psychic abilities.</p><p></p><p>There you go. Akashics without the Akashic record. Wasn't even hard to do. The *rules* are eminently divorceable from the setting presumptions, if you so choose. Giants don't have to be in charge. Mojh don't have to be transformed humans. Sibeccai can be the result of DNA alteration. It really doesn't take any time at all to make these changes. Hell, in my campaign the setting is Eocene earth, humans don't exist, and Kobolds are all born with the genetic ability to remember everything their ancestors knew (so they have genetic memory, another possible explanation for Akashic powers I forgot earlier) and thus almost all will take a level in Akashic. So I don't understand the argument that because there's setting baggage you can't use a race. If that were the case, nobody but Greyhawk could use the PHB elves, because they have specific setting baggage that's not the case in the Forgotten Realms.</p><p></p><p>I don't mind the layout. It's not especially fancy, but except for being on colored paper, the Monster Manual shares more or less the same two column layout. The PHB does, too. Toren Atkinson and Sam Wood are among my favorite artists (Wayne Reynolds being my current favorite working in D&D, would I have loved to see some of his stuff here? Yes. But it didn't happen, and I still like the book.)</p><p></p><p>I'm not slagging anyone for their opinion: if you don't like the book and don't want to use it, that's cool. Your game and all. I just don't understand the idea that the layout is bad or that setting information makes the races unplayable.</p></blockquote><p></p>
[QUOTE="Ezrael, post: 1068661, member: 6262"] I really don't understand the argument that you can't use the Akashic class because you don't have a concept like the Akashic memory in your game. First off, it's not like it's an especially hard concept to introduce (collective unconsciousness doesn't strike me as a big game breaker) and, if you really hate the idea, just don't use it. Define Akashics as savants who just have insanely good memories and excellent intuition. If you only use magic in your game, they could be in touch with ancestral spirits; if you have psionics, they could have low-level psychic abilities. There you go. Akashics without the Akashic record. Wasn't even hard to do. The *rules* are eminently divorceable from the setting presumptions, if you so choose. Giants don't have to be in charge. Mojh don't have to be transformed humans. Sibeccai can be the result of DNA alteration. It really doesn't take any time at all to make these changes. Hell, in my campaign the setting is Eocene earth, humans don't exist, and Kobolds are all born with the genetic ability to remember everything their ancestors knew (so they have genetic memory, another possible explanation for Akashic powers I forgot earlier) and thus almost all will take a level in Akashic. So I don't understand the argument that because there's setting baggage you can't use a race. If that were the case, nobody but Greyhawk could use the PHB elves, because they have specific setting baggage that's not the case in the Forgotten Realms. I don't mind the layout. It's not especially fancy, but except for being on colored paper, the Monster Manual shares more or less the same two column layout. The PHB does, too. Toren Atkinson and Sam Wood are among my favorite artists (Wayne Reynolds being my current favorite working in D&D, would I have loved to see some of his stuff here? Yes. But it didn't happen, and I still like the book.) I'm not slagging anyone for their opinion: if you don't like the book and don't want to use it, that's cool. Your game and all. I just don't understand the idea that the layout is bad or that setting information makes the races unplayable. [/QUOTE]
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