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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="Felon" data-source="post: 1076967" data-attributes="member: 8158"><p>Okay, clarify for me a bit here. So you've seen plenty of mages eschew fireball in favor of lower-damage, single-target ranged touch spells instead? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Granted, there's a certain margin of mages that are fans of utility spells like Fly or buffing spells like Haste. But for the pragmatic battlemage looking for direct damage it's pretty straightforward. He has to go with fireball at third. Even if it costs a feat, it's still one the best power plays out there for a character's sixth-level feat--if not <strong>the</strong> best.</p><p></p><p></p><p></p><p>No, don't blame the DM's. Fireball is just quantifiably superior to most direct-damage spells. A lot of folks say there's a big danger in harming comrades, but the reality of it is that the pinpoint accuracy with with fireballs can be placed means that you can still safely target several opponents far more often than not. In fact, a melee character is often content to let himself be caught in the blast if it means that a mulititude of the opposition get burned too. </p><p></p><p></p><p></p><p>Well, that could indeed make a big difference.</p><p></p><p></p><p></p><p>To a certain degree, but as both a DM and player I find it a bit kludgey to have the battle settings constantly tinkered with so that characters are intentionally deterred from using optimal tactics.</p></blockquote><p></p>
[QUOTE="Felon, post: 1076967, member: 8158"] Okay, clarify for me a bit here. So you've seen plenty of mages eschew fireball in favor of lower-damage, single-target ranged touch spells instead? :confused: Granted, there's a certain margin of mages that are fans of utility spells like Fly or buffing spells like Haste. But for the pragmatic battlemage looking for direct damage it's pretty straightforward. He has to go with fireball at third. Even if it costs a feat, it's still one the best power plays out there for a character's sixth-level feat--if not [b]the[/b] best. No, don't blame the DM's. Fireball is just quantifiably superior to most direct-damage spells. A lot of folks say there's a big danger in harming comrades, but the reality of it is that the pinpoint accuracy with with fireballs can be placed means that you can still safely target several opponents far more often than not. In fact, a melee character is often content to let himself be caught in the blast if it means that a mulititude of the opposition get burned too. Well, that could indeed make a big difference. To a certain degree, but as both a DM and player I find it a bit kludgey to have the battle settings constantly tinkered with so that characters are intentionally deterred from using optimal tactics. [/QUOTE]
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