Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Arcana Unearthed: Pro's and Con's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMScott" data-source="post: 1093984" data-attributes="member: 11734"><p>Sure, but the same holds true for D&D. Conan isn't a straight D&D Barbarian, at various points in his career he's very likely picking up Rogue and Fighter levels, too. Your uber-thief in D&D is necessarily also an uber-assassin with a sneak attack that will utterly destroy low to mid level opponents (and perhaps high level Wizards, who are uniformly frail, as opposed to the sword-wielding Gandalfs of fantasy literature)... even if you just wanted to make the ultimate cat burglar who prides himself on never drawing a blade, the class abilities require him to become a killing machine.</p><p></p><p>That is all part of the implied setting, to use a Monte Cook concept. In D&D, "Barbarian" has a specific meaning that doesn't necessarily match with any particular meaning from history or literature, but it's a strong enough archetype that we can build settings around it. AU also has strong archetypes, but they're different from the D&D ones. That's basically the point of the exercise - to provide a different implied setting. That's why it says 'Variant' on the cover, after all.</p><p></p><p>I still think the AU classes look exotic more because they're new - I've been playing around with AU concepts for a week and a half now, whereas I've had 25 years to get my head around the *D&D implied setting. When I stand back and look at it, a Magister is no more exotic than a Wizard or Sorcerer, he's just different. Barbaric cultures in my campaign won't necessarily be focused around a single class for their main fighter. The head of the Thieves' Guild is no longer necessarily a nasty assassin. There's a different set of paradigms, and it'll take a bit to internalize them all and turn out a believable campaign world, but I don't think it'll feel forced or weird when that's done. Unless I do a bad job, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p></blockquote><p></p>
[QUOTE="DMScott, post: 1093984, member: 11734"] Sure, but the same holds true for D&D. Conan isn't a straight D&D Barbarian, at various points in his career he's very likely picking up Rogue and Fighter levels, too. Your uber-thief in D&D is necessarily also an uber-assassin with a sneak attack that will utterly destroy low to mid level opponents (and perhaps high level Wizards, who are uniformly frail, as opposed to the sword-wielding Gandalfs of fantasy literature)... even if you just wanted to make the ultimate cat burglar who prides himself on never drawing a blade, the class abilities require him to become a killing machine. That is all part of the implied setting, to use a Monte Cook concept. In D&D, "Barbarian" has a specific meaning that doesn't necessarily match with any particular meaning from history or literature, but it's a strong enough archetype that we can build settings around it. AU also has strong archetypes, but they're different from the D&D ones. That's basically the point of the exercise - to provide a different implied setting. That's why it says 'Variant' on the cover, after all. I still think the AU classes look exotic more because they're new - I've been playing around with AU concepts for a week and a half now, whereas I've had 25 years to get my head around the *D&D implied setting. When I stand back and look at it, a Magister is no more exotic than a Wizard or Sorcerer, he's just different. Barbaric cultures in my campaign won't necessarily be focused around a single class for their main fighter. The head of the Thieves' Guild is no longer necessarily a nasty assassin. There's a different set of paradigms, and it'll take a bit to internalize them all and turn out a believable campaign world, but I don't think it'll feel forced or weird when that's done. Unless I do a bad job, of course ;) . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Arcana Unearthed: Pro's and Con's
Top