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Arcana Unearthed: Pro's and Con's
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<blockquote data-quote="Hardhead" data-source="post: 1114073" data-attributes="member: 2844"><p>So, you don't buy Monster books for your campaign? OK, that's valid (in fact, I think too many campaigns add monsters all willy-nilly). But that puts you in the vast minority. Most people pick up a book with new critters and see what they can use in their campaing. More races may be a problem for you, but most people won't think twice about adding them, I think.</p><p></p><p></p><p></p><p></p><p>Fair enough. </p><p></p><p></p><p></p><p></p><p>Monks gain supernatural powers with no arcane powers or divine intervention. Oathsworn do the same, they just channel this supernatural energy into causes. I don't see how Oathsworn in any way contradict D&D assumptions. </p><p></p><p></p><p></p><p></p><p>That's true, but to be fair, *most* of the spells do not involve truenames. And you can't expect *everything* to port.</p><p></p><p></p><p></p><p></p><p>I think the simplest way to use UA with regular D&D is treat it like Psionics. Just say "UA characters use the UA magic system, D&D characters use the D&D magic system." It's no more of a stretch to D&D than adding Psionics, IMO (less, in fact, UA is more like D&D magic than Psionics). </p><p></p><p></p><p></p><p>Well, that's hardly common. A *lot* of spells in the PHB have focuses. It may be a problem for you, but most people won't blink twice at it. And besides individual spells having focuses, some classes do too. For instance, the Spellsinger from Tome and Blood has lots of magical abilities that require a longsword as a focus, and I doubt many people would disallow the Spellsinger from their campaigns on those grounds.</p><p></p><p></p><p></p><p></p><p>You don't have Paladins, who are essentially Champions of Law and Good? Or do your Paladins have to follow a specific diety? If so, do they have different abilities depending on diety? All Paladins following NG, LG, and LN (for example) dieties seems much more vague than saying Champions of the Light worship Rao (and add a list of other generally good gods), Champions of Death follow Kelemvor, Vecna, ect. Or maybe you've removed Paladins entirely. These are all valid choices, but none of them are "standard" D&D.</p><p></p><p></p><p></p><p></p><p>So you've removed spells like Sepia Snake Sigil? And you're definitly not playing in FR, which makes heavy use of Runes (they have a whole PrC dedicated to it, and special rules about wizards having unique runes that are divinely protected from fakery). Again, a rune-less campaign is valid, but not common by any means.</p><p></p><p>It sounds like you have a *very* specific campaign world that deviates substantially from the D&D standard. In that case, no offense, but you shouldn't really expect another variant system to be compatiable with yours.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1114073, member: 2844"] So, you don't buy Monster books for your campaign? OK, that's valid (in fact, I think too many campaigns add monsters all willy-nilly). But that puts you in the vast minority. Most people pick up a book with new critters and see what they can use in their campaing. More races may be a problem for you, but most people won't think twice about adding them, I think. Fair enough. Monks gain supernatural powers with no arcane powers or divine intervention. Oathsworn do the same, they just channel this supernatural energy into causes. I don't see how Oathsworn in any way contradict D&D assumptions. That's true, but to be fair, *most* of the spells do not involve truenames. And you can't expect *everything* to port. I think the simplest way to use UA with regular D&D is treat it like Psionics. Just say "UA characters use the UA magic system, D&D characters use the D&D magic system." It's no more of a stretch to D&D than adding Psionics, IMO (less, in fact, UA is more like D&D magic than Psionics). Well, that's hardly common. A *lot* of spells in the PHB have focuses. It may be a problem for you, but most people won't blink twice at it. And besides individual spells having focuses, some classes do too. For instance, the Spellsinger from Tome and Blood has lots of magical abilities that require a longsword as a focus, and I doubt many people would disallow the Spellsinger from their campaigns on those grounds. You don't have Paladins, who are essentially Champions of Law and Good? Or do your Paladins have to follow a specific diety? If so, do they have different abilities depending on diety? All Paladins following NG, LG, and LN (for example) dieties seems much more vague than saying Champions of the Light worship Rao (and add a list of other generally good gods), Champions of Death follow Kelemvor, Vecna, ect. Or maybe you've removed Paladins entirely. These are all valid choices, but none of them are "standard" D&D. So you've removed spells like Sepia Snake Sigil? And you're definitly not playing in FR, which makes heavy use of Runes (they have a whole PrC dedicated to it, and special rules about wizards having unique runes that are divinely protected from fakery). Again, a rune-less campaign is valid, but not common by any means. It sounds like you have a *very* specific campaign world that deviates substantially from the D&D standard. In that case, no offense, but you shouldn't really expect another variant system to be compatiable with yours. [/QUOTE]
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