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Arcanaloth as Starting Char
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<blockquote data-quote="Cleon" data-source="post: 6260669" data-attributes="member: 57383"><p>Well the normal way you'd go about it is to make a <em>Savage Species</em> style racial class with outsider hit dice.</p><p></p><p>I've got to go out so I don't have time to go into the details of that, but glancing through your "character class" version my thoughts are.</p><p></p><p>1) giving it full caster level progression is too fast - a standard <em>Monster Manual II</em> arcanaloth is a 12th level sorcerer at 12 HD and has a +7 level adjustment, so it ought to have CL 12 at character level 19.</p><p></p><p>2) you've cut down the uses of its spell-like abilities considerably, which are all At-Wills in the MM2. That makes it a considerably more manageable creature LA-wise - unlimited <em>shapechange</em> is a horrifyingly potent ability!</p></blockquote><p></p>
[QUOTE="Cleon, post: 6260669, member: 57383"] Well the normal way you'd go about it is to make a [I]Savage Species[/I] style racial class with outsider hit dice. I've got to go out so I don't have time to go into the details of that, but glancing through your "character class" version my thoughts are. 1) giving it full caster level progression is too fast - a standard [I]Monster Manual II[/I] arcanaloth is a 12th level sorcerer at 12 HD and has a +7 level adjustment, so it ought to have CL 12 at character level 19. 2) you've cut down the uses of its spell-like abilities considerably, which are all At-Wills in the MM2. That makes it a considerably more manageable creature LA-wise - unlimited [I]shapechange[/I] is a horrifyingly potent ability! [/QUOTE]
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