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<blockquote data-quote="Son of the Serpent" data-source="post: 7942111" data-attributes="member: 7015476"><p>I dont think there was a lot of deep thinking involved in 5e's magic.</p><p></p><p>To add to your example, it makes no sense that wizards not only cant use arcane resurgence (or whatever its called) on anything above a 6th level slot, but also can onoy cast 1 7th, 1 8th, and 1 9th level spell slot per day.</p><p></p><p>They say "derrr, no one is playing above level 15, must be peolle just dont like longer campaigns ever. EVER!"...i wonder, could it have something to do with this weird tendancy to cut classes off below the knees later in levels (moreso with wizard than most) and that people dont find that fun?</p><p></p><p>But as far as the seperations of magic goes, as with many things, the stories/lore of 5e are really low brow. As such the ideas about cosmic forces like magic and how they work are less complexly structured and detailed and also the balancing of the magic classes is lazy and a paradoxical mix of restrictive with a dearth of exclusivity. Also the grand daddy of magic users in d&d seems to have been restricted uniquely without much thought given to it.</p><p></p><p>Granted all of the above ia just my opinion. I could be wrong. Dont think i am though.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7942111, member: 7015476"] I dont think there was a lot of deep thinking involved in 5e's magic. To add to your example, it makes no sense that wizards not only cant use arcane resurgence (or whatever its called) on anything above a 6th level slot, but also can onoy cast 1 7th, 1 8th, and 1 9th level spell slot per day. They say "derrr, no one is playing above level 15, must be peolle just dont like longer campaigns ever. EVER!"...i wonder, could it have something to do with this weird tendancy to cut classes off below the knees later in levels (moreso with wizard than most) and that people dont find that fun? But as far as the seperations of magic goes, as with many things, the stories/lore of 5e are really low brow. As such the ideas about cosmic forces like magic and how they work are less complexly structured and detailed and also the balancing of the magic classes is lazy and a paradoxical mix of restrictive with a dearth of exclusivity. Also the grand daddy of magic users in d&d seems to have been restricted uniquely without much thought given to it. Granted all of the above ia just my opinion. I could be wrong. Dont think i am though. [/QUOTE]
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