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Arcane Archer and Bladesinger
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<blockquote data-quote="Falling Icicle" data-source="post: 4425922" data-attributes="member: 17077"><p><strong><span style="font-size: 15px">Arcane Archer</span></strong></p><p></p><p>While Elves do not share the same devotion to arcane magic as their Eladrin brethren, there was a time when they did. Arcane Archery is a relic of that time, combining arcane magic with the unrivaled archery techniques of the Elves. Arcane Archers learn to cast spells through their bows, as well as special temporary enchantments that they can place on their arrows.</p><p></p><p>Elves are the most common Arcane Archers, though some among the Eladrin and Drow practice this art. It is extremely rare for members of other races to be initiated into this path. Only the most honored and trusted friend of the Elven or Eladrin community would be bestowed such an honor.</p><p></p><p><strong>Prerequisites:</strong> Wizard class, must be proficient with longbows or shortbows.</p><p></p><p><strong>Arcane Archery (11th level):</strong> You can use a longbow or shortbow as an implement with your wizard spells, if you are proficient with it. You do not gain the proficiency bonus on attack rolls when using the bow as an implement.</p><p></p><p><strong>Arcane Action (11th level):</strong> When you spend an action point to take an extra action, you gain a +4 bonus to all attack rolls you make until the end of your turn.</p><p></p><p><strong>Imbue Arrow (16th level):</strong> You can place an area burst wizard attack spell upon an arrow. The arrow disintegrates from the magical energy of the spell in flight and does no damage (the spell deals damage normally). This technique allows you to use the range of the bow instead of the normal range of the spell. For example, if you shoot a scorching burst from a longbow, it would still be area burst 1, but the center of the effect could be up to 40 squares away, rather than 10.</p><p></p><p><strong><span style="font-size: 12px">Seeker Arrow</span> – Arcane Archer Attack 11</strong></p><p><em>You enchant an arrow to fly on its own and seek out your target.</em></p><p><strong>Encounter * Arcane, Weapon</strong></p><p><strong>Standard Action – Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a longbow or shortbow.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Special:</strong> Your shot ignores cover and concealment, and you do not need line of sight or effect to your target. As long as some path exists within range to your target, the arrow will find it, even turning around corners. While you do not need to be able to see your target, if you do not designate a target when shooting, the arrow will hit the closest enemy within range.</p><p><strong>Hit:</strong> 3[W] + Dexterity modifier damage.</p><p></p><p><strong><span style="font-size: 12px">Phase Arrow</span> – Arcane Archer Utility 12</strong></p><p><em>You enchant an arrow to pass through solid matter.</em></p><p><strong>Encounter * Arcane</strong></p><p><strong>Free Action – Personal</strong></p><p><strong>Requirement:</strong> You must be wielding a longbow or shortbow.</p><p><strong>Effect:</strong> You enchant an arrow as you shoot it to become insubstantial. A phase arrow can hit insubstantial creatures for full damage. Since a phase arrow passes through solid matter, it ignores armor. An attack made with a phase arrow against AC targets Reflex instead.</p><p></p><p>Additionally, a phase arrow can pass through solid barriers (other than barriers effective against insubstantial creatures), allowing you to ignore cover and fire upon targets that are behind walls or other obstructions. You must be able to see your target or know which square it occupies, however, unless you use a power such as Seeker Arrow.</p><p></p><p>If you use Phase Arrow to enhance a power that makes multiple attacks, or hits multiple targets, all of the arrows fired as part of that attack gain the benefit of this power.</p><p></p><p><strong><span style="font-size: 12px">Hail of Arrows</span> – Arcane Archer Attack 20</strong></p><p><em>You enchant an arrow to magically duplicate itself in flight.</em></p><p><strong>Daily * Arcane, Weapon</strong></p><p><strong>Standard Action – Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a longbow or shortbow.</p><p><strong>Target:</strong> One to five creatures</p><p><strong>Attack:</strong> Dexterity vs. AC, make five attacks, all against a single creature or divided among multiple targets.</p><p><strong>Hit:</strong> 1[W] + Dexterity modifier damage per attack</p><p></p><p><span style="font-size: 15px"><strong>Bladesinger</strong></span></p><p></p><p>A Bladesinger practices an ancient Eladrin fighting style that blends swordsmanship with arcane magic. Often mistaken for a ceremonial dance, the bladesong is as beautiful as it is deadly. But more than exquisite swordsmanship, it is also a special method for casting spells. Bladesingers learn intricate techniques for blending the normal verbal and somatic components of spells into the movements of their fighting style. Not only does this make them formidable frontline fighters, unlike most wizards, it also allows them to surprise their opponents by casting devastating spells at the same time they execute their deadly fighting techniques.</p><p></p><p>The Bladesinger’s art is revered among the Eladrin, not only because it blends two of their greatest loves – magic and swordsmanship, but also because they believe it is the fighting style used by Corellon himself. Some Elves and Drow also know the secrets of the bladesong, passed down from the time when the three races lived together in the Feywild. While other races are capable of learning it, the Eladrin and Elves would only share it with a most trusted ally of their people.</p><p></p><p><strong>Prerequisites:</strong> Wizard class, must be proficient with longswords.</p><p></p><p><strong>Bladesong Style (11th level):</strong> You can use a longsword as an implement with your wizard spells. You do not gain the proficiency bonus on attack rolls when using the sword as an implement. Additionally, you gain a +1 bonus to AC and Reflex defense as long as you are wielding a longsword in one hand and nothing in the other.</p><p></p><p><strong>Bladesong Action (11th level):</strong> When you spend an action point to take an extra action, you gain a +2 bonus to attack rolls, AC and Reflex defense until the start of your next turn.</p><p></p><p><strong>Song of Alacrity (16th level):</strong> While using the Spellsong stance (below), you can cast wizard at-will attack spells you know as opportunity attacks against adjacent targets. Doing so is an immediate interrupt and counts as your opportunity attack against that opponent for the turn.</p><p></p><p><strong><span style="font-size: 12px">Song of Celerity</span> – Bladesinger Attack 11</strong></p><p><em>You have mastered the song of celerity, a special technique that allows you to cast a spell while attacking with your sword.</em></p><p><strong>Encounter * Arcane, Implement, Weapon</strong></p><p><strong>Standard Action – Melee</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a longsword in one hand and nothing in the other.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2[W] + Dexterity modifier damage.</p><p><strong>Secondary Attack:</strong> You cast a wizard attack spell that you have available.</p><p></p><p><strong><span style="font-size: 12px">Spellsong</span> – Bladesinger Utility 12</strong></p><p><em>You blend your spells seamlessly into your fighting style, allowing you to cast spells on the defensive while maintaining concentration.</em></p><p><strong>Encounter * Arcane, Stance</strong></p><p><strong>Minor Action – Personal</strong></p><p><strong>Requirement:</strong> You must be wielding a longsword in one hand and nothing in the other.</p><p><strong>Effect:</strong> While you remain in this stance, your spells do not provoke opportunity attacks.</p><p></p><p><strong><span style="font-size: 12px">Song of Fury</span> – Bladesinger Attack 20</strong></p><p><em>You sing the song of fury, an ancient battle hymn of the Eladrin, and the motions of your sword dance accelerate into a blur as you unleash all the fury of the fey realms.</em></p><p><strong>Daily * Arcane, Weapon</strong></p><p><strong>Standard Action – Melee</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a longsword in one hand and nothing in the other.</p><p><strong>Target:</strong> One to five creatures</p><p><strong>Attack:</strong> Dexterity vs. AC, make five attacks, all against a single target or divided among multiple targets.</p><p><strong>Hit:</strong> 1[W] + Dexterity modifier damage per attack.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4425922, member: 17077"] [b][size=4]Arcane Archer[/size][/b][size=4][/size] While Elves do not share the same devotion to arcane magic as their Eladrin brethren, there was a time when they did. Arcane Archery is a relic of that time, combining arcane magic with the unrivaled archery techniques of the Elves. Arcane Archers learn to cast spells through their bows, as well as special temporary enchantments that they can place on their arrows. Elves are the most common Arcane Archers, though some among the Eladrin and Drow practice this art. It is extremely rare for members of other races to be initiated into this path. Only the most honored and trusted friend of the Elven or Eladrin community would be bestowed such an honor. [b]Prerequisites:[/b] Wizard class, must be proficient with longbows or shortbows. [b]Arcane Archery (11th level):[/b] You can use a longbow or shortbow as an implement with your wizard spells, if you are proficient with it. You do not gain the proficiency bonus on attack rolls when using the bow as an implement. [b]Arcane Action (11th level):[/b] When you spend an action point to take an extra action, you gain a +4 bonus to all attack rolls you make until the end of your turn. [b]Imbue Arrow (16th level):[/b] You can place an area burst wizard attack spell upon an arrow. The arrow disintegrates from the magical energy of the spell in flight and does no damage (the spell deals damage normally). This technique allows you to use the range of the bow instead of the normal range of the spell. For example, if you shoot a scorching burst from a longbow, it would still be area burst 1, but the center of the effect could be up to 40 squares away, rather than 10. [b][size=3]Seeker Arrow[/size] – Arcane Archer Attack 11[/b] [i]You enchant an arrow to fly on its own and seek out your target.[/i] [b]Encounter * Arcane, Weapon Standard Action – Ranged[/b] weapon [b]Requirement:[/b] You must be wielding a longbow or shortbow. [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Special:[/b] Your shot ignores cover and concealment, and you do not need line of sight or effect to your target. As long as some path exists within range to your target, the arrow will find it, even turning around corners. While you do not need to be able to see your target, if you do not designate a target when shooting, the arrow will hit the closest enemy within range. [b]Hit:[/b] 3[W] + Dexterity modifier damage. [b][size=3]Phase Arrow[/size] – Arcane Archer Utility 12[/b] [i]You enchant an arrow to pass through solid matter.[/i] [b]Encounter * Arcane Free Action – Personal[/b] [b]Requirement:[/b] You must be wielding a longbow or shortbow. [b]Effect:[/b] You enchant an arrow as you shoot it to become insubstantial. A phase arrow can hit insubstantial creatures for full damage. Since a phase arrow passes through solid matter, it ignores armor. An attack made with a phase arrow against AC targets Reflex instead. Additionally, a phase arrow can pass through solid barriers (other than barriers effective against insubstantial creatures), allowing you to ignore cover and fire upon targets that are behind walls or other obstructions. You must be able to see your target or know which square it occupies, however, unless you use a power such as Seeker Arrow. If you use Phase Arrow to enhance a power that makes multiple attacks, or hits multiple targets, all of the arrows fired as part of that attack gain the benefit of this power. [b][size=3]Hail of Arrows[/size] – Arcane Archer Attack 20[/b] [i]You enchant an arrow to magically duplicate itself in flight.[/i] [b]Daily * Arcane, Weapon Standard Action – Ranged[/b] weapon [b]Requirement:[/b] You must be wielding a longbow or shortbow. [b]Target:[/b] One to five creatures [b]Attack:[/b] Dexterity vs. AC, make five attacks, all against a single creature or divided among multiple targets. [b]Hit:[/b] 1[W] + Dexterity modifier damage per attack [size=4][b]Bladesinger[/b][/size] A Bladesinger practices an ancient Eladrin fighting style that blends swordsmanship with arcane magic. Often mistaken for a ceremonial dance, the bladesong is as beautiful as it is deadly. But more than exquisite swordsmanship, it is also a special method for casting spells. Bladesingers learn intricate techniques for blending the normal verbal and somatic components of spells into the movements of their fighting style. Not only does this make them formidable frontline fighters, unlike most wizards, it also allows them to surprise their opponents by casting devastating spells at the same time they execute their deadly fighting techniques. The Bladesinger’s art is revered among the Eladrin, not only because it blends two of their greatest loves – magic and swordsmanship, but also because they believe it is the fighting style used by Corellon himself. Some Elves and Drow also know the secrets of the bladesong, passed down from the time when the three races lived together in the Feywild. While other races are capable of learning it, the Eladrin and Elves would only share it with a most trusted ally of their people. [b]Prerequisites:[/b] Wizard class, must be proficient with longswords. [b]Bladesong Style (11th level):[/b] You can use a longsword as an implement with your wizard spells. You do not gain the proficiency bonus on attack rolls when using the sword as an implement. Additionally, you gain a +1 bonus to AC and Reflex defense as long as you are wielding a longsword in one hand and nothing in the other. [b]Bladesong Action (11th level):[/b] When you spend an action point to take an extra action, you gain a +2 bonus to attack rolls, AC and Reflex defense until the start of your next turn. [b]Song of Alacrity (16th level):[/b] While using the Spellsong stance (below), you can cast wizard at-will attack spells you know as opportunity attacks against adjacent targets. Doing so is an immediate interrupt and counts as your opportunity attack against that opponent for the turn. [b][size=3]Song of Celerity[/size] – Bladesinger Attack 11[/b] [i]You have mastered the song of celerity, a special technique that allows you to cast a spell while attacking with your sword.[/i] [b]Encounter * Arcane, Implement, Weapon Standard Action – Melee[/b] weapon [b]Requirement:[/b] You must be wielding a longsword in one hand and nothing in the other. [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2[W] + Dexterity modifier damage. [b]Secondary Attack:[/b] You cast a wizard attack spell that you have available. [b][size=3]Spellsong[/size] – Bladesinger Utility 12[/b] [i]You blend your spells seamlessly into your fighting style, allowing you to cast spells on the defensive while maintaining concentration.[/i] [b]Encounter * Arcane, Stance Minor Action – Personal[/b] [b]Requirement:[/b] You must be wielding a longsword in one hand and nothing in the other. [b]Effect:[/b] While you remain in this stance, your spells do not provoke opportunity attacks. [b][size=3]Song of Fury[/size] – Bladesinger Attack 20[/b] [i]You sing the song of fury, an ancient battle hymn of the Eladrin, and the motions of your sword dance accelerate into a blur as you unleash all the fury of the fey realms.[/i] [b]Daily * Arcane, Weapon Standard Action – Melee[/b] weapon [b]Requirement:[/b] You must be wielding a longsword in one hand and nothing in the other. [b]Target:[/b] One to five creatures [b]Attack:[/b] Dexterity vs. AC, make five attacks, all against a single target or divided among multiple targets. [b]Hit:[/b] 1[W] + Dexterity modifier damage per attack. [/QUOTE]
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