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*Pathfinder & Starfinder
Arcane Archer as a base class
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<blockquote data-quote="Slaved" data-source="post: 3384515" data-attributes="member: 43358"><p>It basically looks like the bard with a different set of class abilities.</p><p></p><p>So, comparing the class abilities which do I think is more powerful and I think that the bard wins out.</p><p></p><p>Seeker arrow, phase arrow, and hail of arrows abilities all are once per day abilities. Death arrow is a lot of fun but takes a lot of time and planning. The 4 bonus feats are definately up there in potential power though as is imbue arrow for that matter. 2 less skill points a level and a less powerful skill list hurt some areas a bit.</p><p></p><p>I think the main thing that I would change though, and it is a shift away from the prestige class that it is based off of, is to beef up the arrow enhancement ability a bit. It looks like you based the progression off of when Greater Magic Weapon gets its bonuses but this guy is supposed to be just a little bit better at it.</p><p></p><p>How about Moving the progression forward 2 levels? Start it at level 2 and go up by 1 every 4 levels after that. That way half of the time you are ahead of the spell and the other half you are even with it, assuming that they do not get a caster level boost from somewhere.</p><p></p><p>Then at level 20 have the arrows jump to +6. I know it is out of the progression but I am personally ok with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Perhaps you could also make a special feat for them as one of their optional feats which increases their once per day abilities? Perhaps 3 feats, one for each ability, that will allow the character to spend a standard/move action, give up a predefined level of spell slot or higher, and gain another use of the ability for that day? Flavorful but with a cost.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3384515, member: 43358"] It basically looks like the bard with a different set of class abilities. So, comparing the class abilities which do I think is more powerful and I think that the bard wins out. Seeker arrow, phase arrow, and hail of arrows abilities all are once per day abilities. Death arrow is a lot of fun but takes a lot of time and planning. The 4 bonus feats are definately up there in potential power though as is imbue arrow for that matter. 2 less skill points a level and a less powerful skill list hurt some areas a bit. I think the main thing that I would change though, and it is a shift away from the prestige class that it is based off of, is to beef up the arrow enhancement ability a bit. It looks like you based the progression off of when Greater Magic Weapon gets its bonuses but this guy is supposed to be just a little bit better at it. How about Moving the progression forward 2 levels? Start it at level 2 and go up by 1 every 4 levels after that. That way half of the time you are ahead of the spell and the other half you are even with it, assuming that they do not get a caster level boost from somewhere. Then at level 20 have the arrows jump to +6. I know it is out of the progression but I am personally ok with that :) Perhaps you could also make a special feat for them as one of their optional feats which increases their once per day abilities? Perhaps 3 feats, one for each ability, that will allow the character to spend a standard/move action, give up a predefined level of spell slot or higher, and gain another use of the ability for that day? Flavorful but with a cost. [/QUOTE]
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