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Arcane Archer busted?
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<blockquote data-quote="mkletch" data-source="post: 399561" data-attributes="member: 3396"><p>Why would the ability gained at 6th level be worse than that gained at 4th? That would be poor design.</p><p></p><p>If you have to pick the right 5' cube out of a 3-D space defined by the range of a composite longbow, assuming Far Shot feat, that would be a cube (if you don't nerf diagonals) or sphere (if you consider every other diagonal move as 10' instead of 5') either 71 blocks on a side or with a radius of 35.5 blocks. This gives you a one-in-357900 chance of hitting for the cube, or about one-in-190000 chance of hitting for the sphere. Even if you can cut that down to one octant of the space (above or below horizon, between two cardinal compass points), that's still about 1-in-45000 or 1-in-24000, respectively. Hell, even the chance of rolling a natual 20 three times in a row is only 1-in-8000.</p><p></p><p>I would figure Monte could do better than that - and I assume he did. This has got to be the most worthless ability in the game unless it does find the target within reason.</p><p></p><p></p><p></p><p>It does not say "the arrow travels to the target if you guessed its location" or "a target whose location is precisely known". From you, to the target, straight line, and that is where the arrow goes. It really doesn't get much simpler than that. There is no alteration of this text in the DMG Errata, or any other ruling or clarification in the DnD FAQ; these are the only two official sources.</p><p></p><p>If you think this ability violates some law of fantasy physics, then disallow the prestige class; you probably have already on other grounds if you hold <em>this</em> viewpoint. Otherwise, just as you learned in geometry, a straight line connects two points. Connect your points (the arcane archer and his known target), see if the line crosses a "magical barrier", and either roll an attack or not. Ta-da! This definitely gets filed under Prestige Classes 101...</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 399561, member: 3396"] Why would the ability gained at 6th level be worse than that gained at 4th? That would be poor design. If you have to pick the right 5' cube out of a 3-D space defined by the range of a composite longbow, assuming Far Shot feat, that would be a cube (if you don't nerf diagonals) or sphere (if you consider every other diagonal move as 10' instead of 5') either 71 blocks on a side or with a radius of 35.5 blocks. This gives you a one-in-357900 chance of hitting for the cube, or about one-in-190000 chance of hitting for the sphere. Even if you can cut that down to one octant of the space (above or below horizon, between two cardinal compass points), that's still about 1-in-45000 or 1-in-24000, respectively. Hell, even the chance of rolling a natual 20 three times in a row is only 1-in-8000. I would figure Monte could do better than that - and I assume he did. This has got to be the most worthless ability in the game unless it does find the target within reason. [b][/b] It does not say "the arrow travels to the target if you guessed its location" or "a target whose location is precisely known". From you, to the target, straight line, and that is where the arrow goes. It really doesn't get much simpler than that. There is no alteration of this text in the DMG Errata, or any other ruling or clarification in the DnD FAQ; these are the only two official sources. If you think this ability violates some law of fantasy physics, then disallow the prestige class; you probably have already on other grounds if you hold [i]this[/i] viewpoint. Otherwise, just as you learned in geometry, a straight line connects two points. Connect your points (the arcane archer and his known target), see if the line crosses a "magical barrier", and either roll an attack or not. Ta-da! This definitely gets filed under Prestige Classes 101... -Fletch! [/QUOTE]
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