Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Archer busted?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mkletch" data-source="post: 399740" data-attributes="member: 3396"><p>The ability does not say that you need to pick or know the direction. You shoot the arrow, and it goes in a straight line to the target. Or maybe it makes more sense with a slight wording change: it goes to the target in a straight line. It going to the target implies most strongly that the arrow 'knows' where the target is, assuming it is in range.</p><p></p><p></p><p></p><p>To me, pick a direction means pick the end point of the path. A vector is defined by two points (as a line), but has a direction. That means I have to pick a 5' square (or cube in 3-D), and draw a line from the center of my square to the other. Any square along that line is 'along that direction'. If I pick the 5' square next to my opponent ('next to' from my perspective), then I would miss, per your interpretation.</p><p></p><p>I would say that if you are off by 90, 60 or maybe even 30 degrees, the phase arrow would miss. If it were 30 degrees, the target would have to lie within a cone effect which has a range equal to your bow. Sounds pretty reasonable to me. It is a spell-like ability, but I don't see it as shooting the arrow straight up and having it veer toward the target.</p><p></p><p></p><p></p><p>If the seeker gets an attack roll within its restrictions (if the king hides inside a footlocker he would be immune), but very few shots with the phase arrow even get to make an attack roll, then phase arrow would clearly be weaker. If you consider the circumference of a circle of radius 177.5 feet would be over 1100 feet, and say each 5' is a direction, you have nearly 225 different directions to shoot from (in a whole circle). Same thing over a sphere gives you about 15800 directions. Only one 'direction' gives you an attack roll per your interpretation. I want an attack roll any time I have a clue where the opponent is.</p><p></p><p>By the time you get arrow of death, a DC20 fortitude save is irrelevant to almost everything you fight (other NPCs, outsiders, dragons, other beasties with huge # of hit dice).</p><p></p><p></p><p></p><p>No, the sage is the best. But anything that is in sage advice goes through the 3E rules committee first, then into the DnD FAQ. His 'rulings' are law as far as I'm concerned. He helped us out with several rulings as well, but they have not gone into the faq yet, either.</p><p></p><p>Burst effects and other things that happen at the same time as criticals do affect creatures that are not subject to criticals. The crit does not happen, but the other effect just uses the threat confirmation mechanic as a convenience. Also, fortified armor negates burst effects and, more importantly, vorpal, and other crit mechanic effects. Negating a critical hit is stronger than being not subject to them; 'negating' is active defense, while 'not subject' is passive. The active defense if 'better'. But as long as this does not make it into sage advice or the DnD FAQ, I would not try to pass it off as Truth.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 399740, member: 3396"] The ability does not say that you need to pick or know the direction. You shoot the arrow, and it goes in a straight line to the target. Or maybe it makes more sense with a slight wording change: it goes to the target in a straight line. It going to the target implies most strongly that the arrow 'knows' where the target is, assuming it is in range. To me, pick a direction means pick the end point of the path. A vector is defined by two points (as a line), but has a direction. That means I have to pick a 5' square (or cube in 3-D), and draw a line from the center of my square to the other. Any square along that line is 'along that direction'. If I pick the 5' square next to my opponent ('next to' from my perspective), then I would miss, per your interpretation. I would say that if you are off by 90, 60 or maybe even 30 degrees, the phase arrow would miss. If it were 30 degrees, the target would have to lie within a cone effect which has a range equal to your bow. Sounds pretty reasonable to me. It is a spell-like ability, but I don't see it as shooting the arrow straight up and having it veer toward the target. If the seeker gets an attack roll within its restrictions (if the king hides inside a footlocker he would be immune), but very few shots with the phase arrow even get to make an attack roll, then phase arrow would clearly be weaker. If you consider the circumference of a circle of radius 177.5 feet would be over 1100 feet, and say each 5' is a direction, you have nearly 225 different directions to shoot from (in a whole circle). Same thing over a sphere gives you about 15800 directions. Only one 'direction' gives you an attack roll per your interpretation. I want an attack roll any time I have a clue where the opponent is. By the time you get arrow of death, a DC20 fortitude save is irrelevant to almost everything you fight (other NPCs, outsiders, dragons, other beasties with huge # of hit dice). No, the sage is the best. But anything that is in sage advice goes through the 3E rules committee first, then into the DnD FAQ. His 'rulings' are law as far as I'm concerned. He helped us out with several rulings as well, but they have not gone into the faq yet, either. Burst effects and other things that happen at the same time as criticals do affect creatures that are not subject to criticals. The crit does not happen, but the other effect just uses the threat confirmation mechanic as a convenience. Also, fortified armor negates burst effects and, more importantly, vorpal, and other crit mechanic effects. Negating a critical hit is stronger than being not subject to them; 'negating' is active defense, while 'not subject' is passive. The active defense if 'better'. But as long as this does not make it into sage advice or the DnD FAQ, I would not try to pass it off as Truth. -Fletch! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Archer busted?
Top