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Arcane Archer (Class)
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<blockquote data-quote="Ezel" data-source="post: 6635390" data-attributes="member: 6795910"><p>Having the same feature work for spells and attacks feels pretty weird, just make the spell feature into another feature and it might be less confusing. A half-caster that gets up to 4 attacks per turn with a two handed weapon so early sounds a little bit too powerful. Sharpshooter is usually perfectly balanced and fun as is for fighters and rangers, I don't really see why feeling the need to change it, but I guess everyone has their preference. Personally I don't think it's ever a wise idea to nerf martial features in 5e.</p><p></p><p>Why a paladin variant and not an arcane variant for the ranger? It sounds like much less work. You seem to be confusing variants and archetypes a little bit. A variant changes how the class works from level 1 and changes features outside of the archetypes, then the character still gets the normal archetypes. For example if you make this arcane archer as a ranger variant, it would get arcane spells and some basic ranger features will change, but the ranger would still choose between hunter and beastmaster and get the normal bonuses.</p><p></p><p>Thank you for the compliments to the runeseeker!</p><p></p><p>I'll check out the swordmage when I have some time. But I have to admit that it's a bit strange that you didn't make swordmage and arcane archer archetypes of the same class.</p></blockquote><p></p>
[QUOTE="Ezel, post: 6635390, member: 6795910"] Having the same feature work for spells and attacks feels pretty weird, just make the spell feature into another feature and it might be less confusing. A half-caster that gets up to 4 attacks per turn with a two handed weapon so early sounds a little bit too powerful. Sharpshooter is usually perfectly balanced and fun as is for fighters and rangers, I don't really see why feeling the need to change it, but I guess everyone has their preference. Personally I don't think it's ever a wise idea to nerf martial features in 5e. Why a paladin variant and not an arcane variant for the ranger? It sounds like much less work. You seem to be confusing variants and archetypes a little bit. A variant changes how the class works from level 1 and changes features outside of the archetypes, then the character still gets the normal archetypes. For example if you make this arcane archer as a ranger variant, it would get arcane spells and some basic ranger features will change, but the ranger would still choose between hunter and beastmaster and get the normal bonuses. Thank you for the compliments to the runeseeker! I'll check out the swordmage when I have some time. But I have to admit that it's a bit strange that you didn't make swordmage and arcane archer archetypes of the same class. [/QUOTE]
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