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Arcane Archer: Imbue Arrow
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<blockquote data-quote="Hypersmurf" data-source="post: 990602" data-attributes="member: 1656"><p>Well, yes, but it's not exactly a difficult shot to make.</p><p></p><p>Being generous, let's call an arrowslit "diminutive" for purposes of calculating its AC.</p><p></p><p>Base of 10, +4 (size Diminutive), -5 (Dex 0), for a grand total of AC 9.</p><p></p><p>It's pretty damned hard for even a wizard to miss that by the time he's, say, 11th level - the earliest an Arcane Archer could imbue an arrow with fireball.</p><p></p><p>And spells have no range increments, so the wizard has no penalty on that roll even from 500 feet away, while the archer is looking at around a -8 range penalty at that distance.</p><p></p><p>The advantage of imbue arrow is not accuracy; it's <em>range</em>. There aren't many spells that can hit you from 1500 feet away.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 990602, member: 1656"] Well, yes, but it's not exactly a difficult shot to make. Being generous, let's call an arrowslit "diminutive" for purposes of calculating its AC. Base of 10, +4 (size Diminutive), -5 (Dex 0), for a grand total of AC 9. It's pretty damned hard for even a wizard to miss that by the time he's, say, 11th level - the earliest an Arcane Archer could imbue an arrow with fireball. And spells have no range increments, so the wizard has no penalty on that roll even from 500 feet away, while the archer is looking at around a -8 range penalty at that distance. The advantage of imbue arrow is not accuracy; it's [i]range[/i]. There aren't many spells that can hit you from 1500 feet away. -Hyp. [/QUOTE]
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Arcane Archer: Imbue Arrow
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