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Arcane Archer: Imbue Arrow
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<blockquote data-quote="Bloodstone" data-source="post: 990640" data-attributes="member: 7298"><p>The max range of a normal composite long bow is 1100 ft.</p><p></p><p>The range of a normal fireball cast by a Wizard 18/ AA 2 is 1120 ft. </p><p></p><p>For a 20th level caster it's a nice round 1200 ft... </p><p></p><p>so to actually make imbue arrow worth it you need one of the following:</p><p></p><p>- very poor casting ability. A Fighter 4/Wizard 5/ AA 2 can only shoot his fireballs 600' without Imbue Arrow, so for him the bow nearly doubles the range of his wimpy little 5d6 fireball... </p><p></p><p>- lots of good area spells that normally have a shorter range. (web, glitterdust, color spray, healing circle, etc)...</p><p></p><p>- even better range. either the far shot feat (max range 1650 ft), the distance enchantment (2200 ft) or both (2750 ft). </p><p></p><p>However, I think it's worth mentioning that you need to be in a campaign that supports taking shots at over half a mile away to really make this sort of range worth it. </p><p></p><p>In your typical dungeon crawl imbue arrow amounts to a ho-hum sort of trick more often then not and you gave up a at least two 9th level spells or several points of BAB to do it...</p></blockquote><p></p>
[QUOTE="Bloodstone, post: 990640, member: 7298"] The max range of a normal composite long bow is 1100 ft. The range of a normal fireball cast by a Wizard 18/ AA 2 is 1120 ft. For a 20th level caster it's a nice round 1200 ft... so to actually make imbue arrow worth it you need one of the following: - very poor casting ability. A Fighter 4/Wizard 5/ AA 2 can only shoot his fireballs 600' without Imbue Arrow, so for him the bow nearly doubles the range of his wimpy little 5d6 fireball... - lots of good area spells that normally have a shorter range. (web, glitterdust, color spray, healing circle, etc)... - even better range. either the far shot feat (max range 1650 ft), the distance enchantment (2200 ft) or both (2750 ft). However, I think it's worth mentioning that you need to be in a campaign that supports taking shots at over half a mile away to really make this sort of range worth it. In your typical dungeon crawl imbue arrow amounts to a ho-hum sort of trick more often then not and you gave up a at least two 9th level spells or several points of BAB to do it... [/QUOTE]
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Arcane Archer: Imbue Arrow
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