Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Archer's Imbue Arrow ability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zad" data-source="post: 1187422" data-attributes="member: 90"><p>Sure, if you want to hear me babble. Bear in mind we used the progression that I listed in the house rules forum. I think it comes down to that I ended up liking it for the environment I played it in. The class itself was in the low power-to-balanced range originally, and in 3.5 has been cut off at the knees.</p><p> </p><p>Our campaign started at the release of 3.0. I was thinking about an archer character. Then the DMG came out and I saw the arcane archer and I was smitten - here was a way to solve the DR problem with an endless supply of magic arrows. So I set up the character to head for it. I took 2 levels of fighter, then picked up wizard and kept them fairly close, so that I could take the prestige class when I was 4/4. (Level 4 fighter having specialization of course so that's why.) </p><p> </p><p>Somewhere along the way, we decided it made more sense to be a sorcerer rather than a wizard, and the DM and I just waved our hands and it was done.</p><p> </p><p>The good: I did have an endless supply of magical arrows. I also liked the flavor of it, and that was heightened by the way the DM implemented it in our campaign world.</p><p> </p><p>The bad: There were several</p><p> </p><p>1. GMW made this ability nearly irrelevant. We had casters who could cast it, and their arrows were better than mine.</p><p> </p><p>2. There were times my arrows were not enough to penetrate DR for the things we were fighting (and they were appropriate encounters) but a GMW arrow could.</p><p> </p><p>3. Imbue turned out to be nearly useless. I couldn't imbue anything that didn't make more sense just to cast on its own range, and I was too weak a caster to make a spell have a reasonable saving throw DC. </p><p> </p><p>4. As a caster, I was no good at all. I had some utility spells and stuck with them. This would have been much worse had we used the DMG standard AA class.</p><p> </p><p>We went epic just about the time that 3.5 came out. I was, and am, concerned about the AA and 3.5. The main ability of enchanting arrows is now completely negated by having a magic bow, and probably a better bow than the character could enchant arrows at given their level. The class as written in the DMG is nearly useless.</p><p> </p><p>Also, the archer has problems with the various types of DR but how that will play out has yet to be seen, and I may not have a good perspective. </p><p> </p><p>If Imbue Arrow was a feat, you could do a lot better with an ftr/wiz/eldritch knight. On the other hand, the PrC Nifft proposed was great.</p></blockquote><p></p>
[QUOTE="Zad, post: 1187422, member: 90"] Sure, if you want to hear me babble. Bear in mind we used the progression that I listed in the house rules forum. I think it comes down to that I ended up liking it for the environment I played it in. The class itself was in the low power-to-balanced range originally, and in 3.5 has been cut off at the knees. Our campaign started at the release of 3.0. I was thinking about an archer character. Then the DMG came out and I saw the arcane archer and I was smitten - here was a way to solve the DR problem with an endless supply of magic arrows. So I set up the character to head for it. I took 2 levels of fighter, then picked up wizard and kept them fairly close, so that I could take the prestige class when I was 4/4. (Level 4 fighter having specialization of course so that's why.) Somewhere along the way, we decided it made more sense to be a sorcerer rather than a wizard, and the DM and I just waved our hands and it was done. The good: I did have an endless supply of magical arrows. I also liked the flavor of it, and that was heightened by the way the DM implemented it in our campaign world. The bad: There were several 1. GMW made this ability nearly irrelevant. We had casters who could cast it, and their arrows were better than mine. 2. There were times my arrows were not enough to penetrate DR for the things we were fighting (and they were appropriate encounters) but a GMW arrow could. 3. Imbue turned out to be nearly useless. I couldn't imbue anything that didn't make more sense just to cast on its own range, and I was too weak a caster to make a spell have a reasonable saving throw DC. 4. As a caster, I was no good at all. I had some utility spells and stuck with them. This would have been much worse had we used the DMG standard AA class. We went epic just about the time that 3.5 came out. I was, and am, concerned about the AA and 3.5. The main ability of enchanting arrows is now completely negated by having a magic bow, and probably a better bow than the character could enchant arrows at given their level. The class as written in the DMG is nearly useless. Also, the archer has problems with the various types of DR but how that will play out has yet to be seen, and I may not have a good perspective. If Imbue Arrow was a feat, you could do a lot better with an ftr/wiz/eldritch knight. On the other hand, the PrC Nifft proposed was great. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Archer's Imbue Arrow ability
Top