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General Tabletop Discussion
*Dungeons & Dragons
arcane channeling +13th level DB + orb = 50 d6 +/-
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5833507" data-attributes="member: 35909"><p>Because I keep forgetting about Tome of Magic and the build idea came to me a few years ago before I even read it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Paimon would almost certainly be easier to do.</p><p></p><p>And the once/creature limit really isn't that bad. You don't even have to use it for damage spells... I like the idea of using the spell that teleports someone you touch to tactically funnel all the bad guys into a condensed space for the god wizard to lock them up with a nasty battlefield control spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You can even take a -4 to deal nonlethal mid-running-full-attack to hit allies and teleport them to a better spot, too!</p><p></p><p>EDIT: I'm not sure Dance of Death actually CAN be combined with arcane channeling. It's never called a full attack action, unlike dervish dance. Sure, you could use Travel Devotion or something + WWA, but that's not quite the same...</p><p></p><p>Anyway, adapting my previous build, I give you this rough skeleton:</p><p>[sblock]Illumian Duskblade 4 / Binder 1 / KoSS 1 / Duskblade X</p><p>Starting: Str 16, Dex 14, Con 14, Int 16, Wis 8, Cha 8</p><p>Level 20 (w/ Paimon): Str 21 (27), Dex 18 (24), Con 14 (18), Int 16 (20), Wis 8, Cha 8</p><p></p><p>Uurkrau: +2 dex checks and skill checks; +2 CL; can use dex instead of int for bonus spells.</p><p></p><p>Free feats: Combat Casting (duskblade), Mobility (armor), Whirlwind Attack (Binder)</p><p>Feats:</p><p>1 Combat Expertise</p><p>1 Improved Trip [flaw]</p><p>1 Weapon Focus (guisarme) [flaw]</p><p>3 Knowledge Devotion</p><p>6 Improved Binding</p><p>9 Combat Reflexes</p><p>12 Dodge</p><p>15 Elusive Target</p><p>18 Power Attack</p><p>Flaws: Shaky, ?</p><p>Traits: Quick[/sblock]</p><p></p><p>Very feat starved. Though, since (unlike a non-WWA Dervish Dance), you cannot use Cause Overreach tactic (Elusive Target) with Dance of Death, maybe build should just drop dodge and elusive target entirely, but that's a shame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5833507, member: 35909"] Because I keep forgetting about Tome of Magic and the build idea came to me a few years ago before I even read it. :) Paimon would almost certainly be easier to do. And the once/creature limit really isn't that bad. You don't even have to use it for damage spells... I like the idea of using the spell that teleports someone you touch to tactically funnel all the bad guys into a condensed space for the god wizard to lock them up with a nasty battlefield control spell. :) You can even take a -4 to deal nonlethal mid-running-full-attack to hit allies and teleport them to a better spot, too! EDIT: I'm not sure Dance of Death actually CAN be combined with arcane channeling. It's never called a full attack action, unlike dervish dance. Sure, you could use Travel Devotion or something + WWA, but that's not quite the same... Anyway, adapting my previous build, I give you this rough skeleton: [sblock]Illumian Duskblade 4 / Binder 1 / KoSS 1 / Duskblade X Starting: Str 16, Dex 14, Con 14, Int 16, Wis 8, Cha 8 Level 20 (w/ Paimon): Str 21 (27), Dex 18 (24), Con 14 (18), Int 16 (20), Wis 8, Cha 8 Uurkrau: +2 dex checks and skill checks; +2 CL; can use dex instead of int for bonus spells. Free feats: Combat Casting (duskblade), Mobility (armor), Whirlwind Attack (Binder) Feats: 1 Combat Expertise 1 Improved Trip [flaw] 1 Weapon Focus (guisarme) [flaw] 3 Knowledge Devotion 6 Improved Binding 9 Combat Reflexes 12 Dodge 15 Elusive Target 18 Power Attack Flaws: Shaky, ? Traits: Quick[/sblock] Very feat starved. Though, since (unlike a non-WWA Dervish Dance), you cannot use Cause Overreach tactic (Elusive Target) with Dance of Death, maybe build should just drop dodge and elusive target entirely, but that's a shame. :( [/QUOTE]
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