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Arcane Channeling + Shocking Grasp
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<blockquote data-quote="Torin Ironfist" data-source="post: 3645978" data-attributes="member: 53615"><p>I do believe i am the Duskblade in question. The way i viewed it was such: If my sword functions in all ways as my hand would when channeling a spell into it, then the spells effects do not change/are not negated. As i understood it at the time, and, this seemed to be a big part of the disagreement, after channeling a spell into your hand, you may use a standard attack with that hand to deliver the spell, as long as you are rolling an attack roll (or even if you dont if its an automatic hit on a helpless character) you will discharge the spell on a hit. The other party thought it to be different, as in, if you were to make an attack that would do normal damage, that the spells extra effects would not function because it wasnt a touch attack, even if you were to hit with that attack.</p><p></p><p>For the specific example of shocking grasp... If the spell were to help you hit your opponent when swinging with your fist ( does it? ) than it should do the same with your weapon imo. If I must make a touch type attack with my hand instead of making a standard attack that would deal damage by itself, than that is what should also happen with my weapon.</p><p></p><p>As per the PHB 3.5</p><p></p><p>Shocking Grasp description:</p><p></p><p>Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).</p><p></p><p>Arcane channeling states specifically that the the touch spell you cast into your weapon is delivered in a standard (or at 13th lvl, a full round) attack. It does not state that because the touch attack is being delivered as a standard attack that any part of the spell changes (duration, spell resistance, saving throw, S,V, M are all the same) so i see the spell as "active" on the weapon, just as it would be "active" on your hand... glowing with a purple light, or electricity jumping from the blade depending on the spell... not just stored within dormant. If i'm incorrect let me know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> thanks everyone.</p><p></p><p>P.S. I like the idea of 2 separate parts of the roll when using shocking grasp, one to see if the blade hits, and one to see if the spell bounces from the blade to the metal its attracted to, but that falls far into the realm of house rules/DM discretion, not clarification of existing rules.</p></blockquote><p></p>
[QUOTE="Torin Ironfist, post: 3645978, member: 53615"] I do believe i am the Duskblade in question. The way i viewed it was such: If my sword functions in all ways as my hand would when channeling a spell into it, then the spells effects do not change/are not negated. As i understood it at the time, and, this seemed to be a big part of the disagreement, after channeling a spell into your hand, you may use a standard attack with that hand to deliver the spell, as long as you are rolling an attack roll (or even if you dont if its an automatic hit on a helpless character) you will discharge the spell on a hit. The other party thought it to be different, as in, if you were to make an attack that would do normal damage, that the spells extra effects would not function because it wasnt a touch attack, even if you were to hit with that attack. For the specific example of shocking grasp... If the spell were to help you hit your opponent when swinging with your fist ( does it? ) than it should do the same with your weapon imo. If I must make a touch type attack with my hand instead of making a standard attack that would deal damage by itself, than that is what should also happen with my weapon. As per the PHB 3.5 Shocking Grasp description: Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like). Arcane channeling states specifically that the the touch spell you cast into your weapon is delivered in a standard (or at 13th lvl, a full round) attack. It does not state that because the touch attack is being delivered as a standard attack that any part of the spell changes (duration, spell resistance, saving throw, S,V, M are all the same) so i see the spell as "active" on the weapon, just as it would be "active" on your hand... glowing with a purple light, or electricity jumping from the blade depending on the spell... not just stored within dormant. If i'm incorrect let me know :) thanks everyone. P.S. I like the idea of 2 separate parts of the roll when using shocking grasp, one to see if the blade hits, and one to see if the spell bounces from the blade to the metal its attracted to, but that falls far into the realm of house rules/DM discretion, not clarification of existing rules. [/QUOTE]
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