Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Channeling + Shocking Grasp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FatherTome" data-source="post: 3655371" data-attributes="member: 50815"><p>Perhaps I'm not understanding the confusion here.</p><p></p><p>When you cast Shocking Grasp, if the opponent is wearing metal armor you get a +3 on your attack roll to hit them. I'll even quote from the SRD: "When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like)."</p><p></p><p>Posting something new? Where is there room for argument? You gain a +3 when you're casting the spell normally, you still get a +3 when delivering it via unarmed strike, and you STILL get the +3 via a Duskblade's Arcane Strike because none of these abilities supersede this section of the spell.</p><p></p><p>If the argument is, "well, the spell says melee touch attack", I don't believe there is anything I can say to address their arguments because they are choosing to ignore the RAW which already provides for touch spells to be delivered via unarmed strikes against the target's normal AC rather than their touch AC - the spells are unchanged. Again: If you accept that a shocking grasp delievered via unarmed strike gets the +3 against an opponent wearing metal armor - which is the position the RAW takes - then the argument against is meritless.</p><p></p><p>In short, This Is The Way It Works In The RAW. You can invoke Rule Zero and run it differently - and you have every right to, but arguing against something clearly stated in the RAW just seems a little... odd.</p><p></p><p></p><p>As for weaponlike spells delivered through a melee weapon and criticals, give me a minute here....</p><p></p><p>"...any touch spell you know and deliver the spell through your weapon with a melee attack." (PHB II, 20)</p><p></p><p>Simple way:</p><p></p><p>When you are delivering a touch spell as a melee touch attack, it threatens on a roll of 20 and has a critical multiplier of x2 (note that only damage is multiplied - this includes ability damage, but not ability penalties). If you take the Improved Critical feat, the threat range increases to 19-20. When you are delivering a touch spell as an unarmed strike, the same rule applies - if you have improved critical (unarmed strike), your threat range increases to 19-20 and your unarmed strike damage AND your weaponlike spell damage are both doubled.</p><p></p><p>When you are delivering a touch spell through your weapon, you use your weapon's threat range to determine whether the spell threatens a critical.</p><p></p><p>Complicated way:</p><p></p><p>Weaponlike spells threaten only on a roll of 20 unless you take improved critical: touch spell. For a weaponlike spell channeled through an arcane strike to threaten a critical hit, the original roll must be a natural 20 (or 19-20 with Imp. Critical) regardless of what the original weapon's threat range is. If wielding a longsword, a duskblade can threaten and confirm a critical with a longsword on a 19 and not crit with his weaponlike spell - or vice versa, if using a greataxe while only having improved critical: touch.</p><p></p><p>Really Simple Way: Weaponlike spells channeled through an Arcane Strike cannot critical themselves, although the weapon strike may threaten as normal.</p><p></p><p>Only the Simple Way, above, is supported through the RAW.</p></blockquote><p></p>
[QUOTE="FatherTome, post: 3655371, member: 50815"] Perhaps I'm not understanding the confusion here. When you cast Shocking Grasp, if the opponent is wearing metal armor you get a +3 on your attack roll to hit them. I'll even quote from the SRD: "When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like)." Posting something new? Where is there room for argument? You gain a +3 when you're casting the spell normally, you still get a +3 when delivering it via unarmed strike, and you STILL get the +3 via a Duskblade's Arcane Strike because none of these abilities supersede this section of the spell. If the argument is, "well, the spell says melee touch attack", I don't believe there is anything I can say to address their arguments because they are choosing to ignore the RAW which already provides for touch spells to be delivered via unarmed strikes against the target's normal AC rather than their touch AC - the spells are unchanged. Again: If you accept that a shocking grasp delievered via unarmed strike gets the +3 against an opponent wearing metal armor - which is the position the RAW takes - then the argument against is meritless. In short, This Is The Way It Works In The RAW. You can invoke Rule Zero and run it differently - and you have every right to, but arguing against something clearly stated in the RAW just seems a little... odd. As for weaponlike spells delivered through a melee weapon and criticals, give me a minute here.... "...any touch spell you know and deliver the spell through your weapon with a melee attack." (PHB II, 20) Simple way: When you are delivering a touch spell as a melee touch attack, it threatens on a roll of 20 and has a critical multiplier of x2 (note that only damage is multiplied - this includes ability damage, but not ability penalties). If you take the Improved Critical feat, the threat range increases to 19-20. When you are delivering a touch spell as an unarmed strike, the same rule applies - if you have improved critical (unarmed strike), your threat range increases to 19-20 and your unarmed strike damage AND your weaponlike spell damage are both doubled. When you are delivering a touch spell through your weapon, you use your weapon's threat range to determine whether the spell threatens a critical. Complicated way: Weaponlike spells threaten only on a roll of 20 unless you take improved critical: touch spell. For a weaponlike spell channeled through an arcane strike to threaten a critical hit, the original roll must be a natural 20 (or 19-20 with Imp. Critical) regardless of what the original weapon's threat range is. If wielding a longsword, a duskblade can threaten and confirm a critical with a longsword on a 19 and not crit with his weaponlike spell - or vice versa, if using a greataxe while only having improved critical: touch. Really Simple Way: Weaponlike spells channeled through an Arcane Strike cannot critical themselves, although the weapon strike may threaten as normal. Only the Simple Way, above, is supported through the RAW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Channeling + Shocking Grasp
Top