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<blockquote data-quote="steeldragons" data-source="post: 5380632" data-attributes="member: 92511"><p>How to get rolling...I'm not sure, give me a minute...</p><p></p><p>But as for "once the party is on the hunt/trail" I'd say a first attempt of a "deterrent" would be a hex/malfunction of some of the security golems to attack the party.</p><p></p><p>Final encounter/climactic battle should be deep within the dwarven vaults against the devil character (or the devil and big-bad-wizard-guy if the party hasn't stopped him yet).</p><p></p><p>I would sayyyy....to get rolling...place some Celestial creature or, better yet, a room that is protected or sealed by "Celestial magic." The artifact/device/spellbook....YES, a spellbook with Celestial magic inside contains a spell that will be able to REMOVE the CURSE on this big-bad-evil-wizard-guy (heretofore "BBEWG")! </p><p></p><p>The fact that someone broken into the vault containing the grimoire (which was also defended by golems that lie in charred bits all around the entrance) means they MUST have been using Hellfire magic to break the Celestial seals.</p><p></p><p>Only the headmaster/head of the council (I presume you're having a Dumbledore kinda figure) knows the contents of the book and is able to surmise that, despite the abundance of powerful magics, the only thing someone might want the book is its god-like abjurations...BBEWG is trying to get his powers back! </p><p></p><p>Might even be a nice bit of plot to have the devil council member lead "Dumbledore" or the party to that conclusion...which could serve as a tell/give away for the party, since according to the headmaster, Devil-wizard-council-guy shouldn't know what's in the celestial tome.</p><p></p><p>Now, the hunt is on for this wielder of fiendish power AND retrieving the spellbook before BBEWG can perform the ritual to return his powers!</p><p></p><p>Howzzat?</p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5380632, member: 92511"] How to get rolling...I'm not sure, give me a minute... But as for "once the party is on the hunt/trail" I'd say a first attempt of a "deterrent" would be a hex/malfunction of some of the security golems to attack the party. Final encounter/climactic battle should be deep within the dwarven vaults against the devil character (or the devil and big-bad-wizard-guy if the party hasn't stopped him yet). I would sayyyy....to get rolling...place some Celestial creature or, better yet, a room that is protected or sealed by "Celestial magic." The artifact/device/spellbook....YES, a spellbook with Celestial magic inside contains a spell that will be able to REMOVE the CURSE on this big-bad-evil-wizard-guy (heretofore "BBEWG")! The fact that someone broken into the vault containing the grimoire (which was also defended by golems that lie in charred bits all around the entrance) means they MUST have been using Hellfire magic to break the Celestial seals. Only the headmaster/head of the council (I presume you're having a Dumbledore kinda figure) knows the contents of the book and is able to surmise that, despite the abundance of powerful magics, the only thing someone might want the book is its god-like abjurations...BBEWG is trying to get his powers back! Might even be a nice bit of plot to have the devil council member lead "Dumbledore" or the party to that conclusion...which could serve as a tell/give away for the party, since according to the headmaster, Devil-wizard-council-guy shouldn't know what's in the celestial tome. Now, the hunt is on for this wielder of fiendish power AND retrieving the spellbook before BBEWG can perform the ritual to return his powers! Howzzat? --Steel Dragons [/QUOTE]
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