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General Tabletop Discussion
*Pathfinder & Starfinder
Arcane/divine and special abilities
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5447511" data-attributes="member: 75712"><p>Yes, that's right. My question is, if by using that classification system a SLA comes up "sor/wiz", is it considered "arcane" by RAW, and does it matter?</p><p></p><p>Consider a creature with two specials: <em>tongues</em> (Su, continuous), a sor/wiz3, and <em>cure serious</em> (Sp, 1x/day), a clr3. In the game, the important part seems to be the "3", for determining saves. But does the "sor/wiz" or "clr" part ever come into play at all? For example, suppose there was such a thing as an "arcane magic suppression field" that shuts down only arcane magic, like a selective <em>antimagic field</em>. Would this field suppress the creature's <em>tongues</em> Su because it's sor/wiz-like, while leaving the cleric-like <em>cure</em> ability intact? Or would the specials be unaffected, because they are really just typeless level "3" magic.</p><p></p><p>Is there anything in the core RAW that makes this kind of distinction between arcane & divine magic, in which there's a mechanical advantage of one over the other in some instance? The only thing I can think of that comes close is <em>feeblemind</em>, which is actually concerned arcane <em>casters</em>, rather than the arcane <em>magic</em> itself.</p><p></p><p>It seems to be that the arcane/divine distinction actually doesn't matter for any core RAW cases that involve SLAs or Su abilities, and that such abilities can therefore be described with only a level, rather than a casting class and a level.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5447511, member: 75712"] Yes, that's right. My question is, if by using that classification system a SLA comes up "sor/wiz", is it considered "arcane" by RAW, and does it matter? Consider a creature with two specials: [I]tongues[/I] (Su, continuous), a sor/wiz3, and [I]cure serious[/I] (Sp, 1x/day), a clr3. In the game, the important part seems to be the "3", for determining saves. But does the "sor/wiz" or "clr" part ever come into play at all? For example, suppose there was such a thing as an "arcane magic suppression field" that shuts down only arcane magic, like a selective [I]antimagic field[/I]. Would this field suppress the creature's [I]tongues[/I] Su because it's sor/wiz-like, while leaving the cleric-like [I]cure[/I] ability intact? Or would the specials be unaffected, because they are really just typeless level "3" magic. Is there anything in the core RAW that makes this kind of distinction between arcane & divine magic, in which there's a mechanical advantage of one over the other in some instance? The only thing I can think of that comes close is [I]feeblemind[/I], which is actually concerned arcane [I]casters[/I], rather than the arcane [I]magic[/I] itself. It seems to be that the arcane/divine distinction actually doesn't matter for any core RAW cases that involve SLAs or Su abilities, and that such abilities can therefore be described with only a level, rather than a casting class and a level. [/QUOTE]
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Arcane/divine and special abilities
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