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Arcane/Divine
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<blockquote data-quote="Winterthorn" data-source="post: 3735193" data-attributes="member: 1702"><p>The Arcane/Divine split is something I wouldn't mind seeing disappear at the root of the game, but I do think there should be distinctions how clerics/priests and druids access spells as opposed to bards, sorcerers and wizards. Basically all spells should be listed as simply magic spells; then throw in mechanisms that vary by class. It doesn't have to be complicated. Thus all classes can access all spells, but how powerful and effective those cast spells are should depend upon the class doing the casting. Thus, for example, Cure Light Wounds could be more effective if cast bu a cleric than cast by a wizard. Likewise Fireball should be easy for a Sorcerer, but challenge for a Druid.</p><p></p><p>Then, even classes who do not normally cast spells could be designed to be able learn a few spells with experience and practice. It would be less of a straight jacket and keep some of the older D&D flavour.</p><p></p><p>Doing this right and keeping it interesting would be the challenge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Winterthorn, post: 3735193, member: 1702"] The Arcane/Divine split is something I wouldn't mind seeing disappear at the root of the game, but I do think there should be distinctions how clerics/priests and druids access spells as opposed to bards, sorcerers and wizards. Basically all spells should be listed as simply magic spells; then throw in mechanisms that vary by class. It doesn't have to be complicated. Thus all classes can access all spells, but how powerful and effective those cast spells are should depend upon the class doing the casting. Thus, for example, Cure Light Wounds could be more effective if cast bu a cleric than cast by a wizard. Likewise Fireball should be easy for a Sorcerer, but challenge for a Druid. Then, even classes who do not normally cast spells could be designed to be able learn a few spells with experience and practice. It would be less of a straight jacket and keep some of the older D&D flavour. Doing this right and keeping it interesting would be the challenge :) [/QUOTE]
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