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Arcane/Divine
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<blockquote data-quote="Merlion" data-source="post: 3750129" data-attributes="member: 10397"><p>Well, based on the extremely limited information we have at present, I dont think anything is really going to change as far as the whole Arcane/Divine issue. </p><p></p><p> My personal preference would be for it to be as in Arcana Evolved. No concept of "arcane" and "divine"...just magic. "Priest" as a cultural role that any character can take on, rather than a class, and not even tied to spellcasting. A single spell list with a characters access to it determined by class (not some broad group conception) and by character choices. Spell failure in armor based on class, or simply removed entirely. </p><p></p><p> But I dont think this is going to happen. I figure that none of the conceptual issues of the Cleric are likely to be fixed either, but I do think it will at least be balanced mechanically. Even if its power level isnt brought down, as I hope, the power/versatility of all classes looks like its going to increase so hopefully that would bring everyone else in line with the Cleric. </p><p></p><p></p><p> If they insist on keeping the concepts of "Arcane" and "Divine", then theres a number of things they should, but probably wont fix. Partially because some of them would be pretty hard to totally fix. </p><p></p><p> First, they'd need to get rid of the "Divine magic=healing magic" and "priest/cleric class=healer class" ideas. God magic doesnt automatically entail healing magic. And "Priest" or "Cleric" doesnt automatically entail primary healer class. If they want to have a Priest class thats a spellcaster that gets its powers from a god, then do that. And if you want to have a Healer class, then do that, but it isnt the same thing, except in the case of a Priest of a god of healing or similar. Have the Priest's spell list reflect the nature of their God.</p><p></p><p> Of course, the trouble then is if the Priest class is a primary spellcaster with minimal physical abilities, what about the Priests of martial gods?</p><p></p><p> Of course, thats why Priest should simply be a conceptual role that any character can take on, rather than a class. </p><p></p><p> But regardless, I think that in addition, the Wizard or equivalent should have his range broadened. As the class whose sole focus is magic, the fact that he has no access to spells like Spell Resistance, Death Ward, Freedom of Movement, or any healing spell is as far as I'm concerned simply a legacy issue. </p><p></p><p> Also, I think a Paladin/Champion class is very viable. The D&D Paladin should be broadened, and the Cleric loose much of its physical capabilities to differentiate them.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3750129, member: 10397"] Well, based on the extremely limited information we have at present, I dont think anything is really going to change as far as the whole Arcane/Divine issue. My personal preference would be for it to be as in Arcana Evolved. No concept of "arcane" and "divine"...just magic. "Priest" as a cultural role that any character can take on, rather than a class, and not even tied to spellcasting. A single spell list with a characters access to it determined by class (not some broad group conception) and by character choices. Spell failure in armor based on class, or simply removed entirely. But I dont think this is going to happen. I figure that none of the conceptual issues of the Cleric are likely to be fixed either, but I do think it will at least be balanced mechanically. Even if its power level isnt brought down, as I hope, the power/versatility of all classes looks like its going to increase so hopefully that would bring everyone else in line with the Cleric. If they insist on keeping the concepts of "Arcane" and "Divine", then theres a number of things they should, but probably wont fix. Partially because some of them would be pretty hard to totally fix. First, they'd need to get rid of the "Divine magic=healing magic" and "priest/cleric class=healer class" ideas. God magic doesnt automatically entail healing magic. And "Priest" or "Cleric" doesnt automatically entail primary healer class. If they want to have a Priest class thats a spellcaster that gets its powers from a god, then do that. And if you want to have a Healer class, then do that, but it isnt the same thing, except in the case of a Priest of a god of healing or similar. Have the Priest's spell list reflect the nature of their God. Of course, the trouble then is if the Priest class is a primary spellcaster with minimal physical abilities, what about the Priests of martial gods? Of course, thats why Priest should simply be a conceptual role that any character can take on, rather than a class. But regardless, I think that in addition, the Wizard or equivalent should have his range broadened. As the class whose sole focus is magic, the fact that he has no access to spells like Spell Resistance, Death Ward, Freedom of Movement, or any healing spell is as far as I'm concerned simply a legacy issue. Also, I think a Paladin/Champion class is very viable. The D&D Paladin should be broadened, and the Cleric loose much of its physical capabilities to differentiate them. [/QUOTE]
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