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General Tabletop Discussion
*Pathfinder & Starfinder
arcane fire and summoned creatures question
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<blockquote data-quote="DracoSuave" data-source="post: 5324522" data-attributes="member: 71571"><p>Most summoning powers have the Implement keyword. That means that damage dealt by that power is dealt by that accessory. Subsequant effects of that power are included in that, same as with every other power in the game, and nothing in the summoning keyword contradicts that.</p><p></p><p>Take:</p><p></p><p>Power (At-Will ✦ Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.</p><p></p><p>All damage that is the result of a power is considered dealt by the accessory used with that power. Damage caused by adjacency to a flaming sphere is still damage dealt by that accessory. </p><p></p><p>So... you use that accessory with Summon Hellhounds. Now all damage dealt by that accessory is cold damage, and by extension, all damage dealt by Summon Hellhounds. The hellhounds are an effect of that power, and therefore damage dealt by them is damage dealt by the power, and damage dealt by the accessory. This makes all their damage cold damage, and that, in turn, makes the power acquire the cold keyword.</p><p></p><p></p><p>The weapon does not have to make physical contact in order for that ability to work. All that is required is that it is the legal accessory of a power that has the Weapon or Implement keyword, and for that power to deal damage. If the user of the power is a wizard, then a Staff of Frost can legally be used as an implement, and its powers can be legally used with Implement powers.</p><p></p><p>In order for a summoning to -hot- get the benefits of your implement, it would have to explicitly say so, otherwise the Implement keyword allows you full rights to do so. Specific beats general... the specific Implement keyword on the power allows you to use it.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5324522, member: 71571"] Most summoning powers have the Implement keyword. That means that damage dealt by that power is dealt by that accessory. Subsequant effects of that power are included in that, same as with every other power in the game, and nothing in the summoning keyword contradicts that. Take: Power (At-Will ✦ Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. All damage that is the result of a power is considered dealt by the accessory used with that power. Damage caused by adjacency to a flaming sphere is still damage dealt by that accessory. So... you use that accessory with Summon Hellhounds. Now all damage dealt by that accessory is cold damage, and by extension, all damage dealt by Summon Hellhounds. The hellhounds are an effect of that power, and therefore damage dealt by them is damage dealt by the power, and damage dealt by the accessory. This makes all their damage cold damage, and that, in turn, makes the power acquire the cold keyword. The weapon does not have to make physical contact in order for that ability to work. All that is required is that it is the legal accessory of a power that has the Weapon or Implement keyword, and for that power to deal damage. If the user of the power is a wizard, then a Staff of Frost can legally be used as an implement, and its powers can be legally used with Implement powers. In order for a summoning to -hot- get the benefits of your implement, it would have to explicitly say so, otherwise the Implement keyword allows you full rights to do so. Specific beats general... the specific Implement keyword on the power allows you to use it. [/QUOTE]
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