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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane healing spell (bear with me, would like suggestions)
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<blockquote data-quote="Plane Sailing" data-source="post: 1351084" data-attributes="member: 114"><p>Other existing arcane healing spells?</p><p></p><p>2nd False Life (No, it doesn't actually heal, but it does give temp hit points)</p><p></p><p>3rd Vampiric touch (heal up to 5d6)</p><p></p><p>7th Limited Wish (duplicate any cleric spell of 5th or lower)</p><p></p><p>Potentially Plane Shift could be used to send someone to the positive material plane, as long as they have a means of getting back again before they burst.</p><p></p><p>I'm just mentioning these to help you calibrate where you would want to put this spell in comparison.</p><p></p><p>(as a for instance, I could envisage a 4th level "false life" spell which lasted for an entire day, so it would give the nearly dead a chance to get to safety and find proper healing.</p><p></p><p>as another for instance, I could envisage a 3rd level Empathic Healing which is the reverse of Vampiric touch - you damage yourself to heal another person.</p><p></p><p>As another instance, I could envisage a version of Plane Shift which only sends to the positive energy plane, and keeps them there for 1d6r before they come back again. The variability provides the risk (and longer than 6r would keep people out of an entire melee, IME)</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1351084, member: 114"] Other existing arcane healing spells? 2nd False Life (No, it doesn't actually heal, but it does give temp hit points) 3rd Vampiric touch (heal up to 5d6) 7th Limited Wish (duplicate any cleric spell of 5th or lower) Potentially Plane Shift could be used to send someone to the positive material plane, as long as they have a means of getting back again before they burst. I'm just mentioning these to help you calibrate where you would want to put this spell in comparison. (as a for instance, I could envisage a 4th level "false life" spell which lasted for an entire day, so it would give the nearly dead a chance to get to safety and find proper healing. as another for instance, I could envisage a 3rd level Empathic Healing which is the reverse of Vampiric touch - you damage yourself to heal another person. As another instance, I could envisage a version of Plane Shift which only sends to the positive energy plane, and keeps them there for 1d6r before they come back again. The variability provides the risk (and longer than 6r would keep people out of an entire melee, IME) [/QUOTE]
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Arcane healing spell (bear with me, would like suggestions)
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