Radiating Gnome
Adventurer
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Metabolic Healing I
Transmutation
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 minute or more (see below)
Range: Touch
Targets: One creature
Duration: instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The touched creature's body experiences an accelleration of time that has the effect of speeding up the healing process. While the caster concentrates, the subject's body recovers from injury and other ill effects as if a day had passed for every minute the caster maintains concentration.
Each minute, to maintain concentration the caster must make a concentration check of DC 10 +5 for every minute after the first the spell is maintained -- with a maximum of the caster's level. So, a third level caster could maintain the spell for 3 minutes with successful concentration checks of DC 10, 15, and 20, and at the end of the three minutes the subject will have recovered as if she had rested for three days. Be sure to apply modifiers to this skill check for adverse conditions.
This spell does not constitute rest for any purpose other than physical healing -- it will not allow the suject to prepare new spells as if a day had passed, etc.
The caster can have a +2 synergy bonus on the concentration check if he has 5 ranks of Heal skill.
One side effect of this spell is that other spells that are effecting the subject will also be subject to the accellerated timeframe, so a bull's endurance cast that would last three hours would disappear in a matter of seconds while Uri's Metabolic Healing is in effect.
Metabolic Healing II, III, and IV are 3rd, 5th, and 7th level respectively. The main difference is that for every minute concentration is maintained 2, 3, or 4 days of rest pass for the body.
A 9th level version, Metabolic Healing, Mass, is a version of MH I that can affect 1 subject per 3 caster levels.
Metabolic Healing I
Transmutation
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 minute or more (see below)
Range: Touch
Targets: One creature
Duration: instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The touched creature's body experiences an accelleration of time that has the effect of speeding up the healing process. While the caster concentrates, the subject's body recovers from injury and other ill effects as if a day had passed for every minute the caster maintains concentration.
Each minute, to maintain concentration the caster must make a concentration check of DC 10 +5 for every minute after the first the spell is maintained -- with a maximum of the caster's level. So, a third level caster could maintain the spell for 3 minutes with successful concentration checks of DC 10, 15, and 20, and at the end of the three minutes the subject will have recovered as if she had rested for three days. Be sure to apply modifiers to this skill check for adverse conditions.
This spell does not constitute rest for any purpose other than physical healing -- it will not allow the suject to prepare new spells as if a day had passed, etc.
The caster can have a +2 synergy bonus on the concentration check if he has 5 ranks of Heal skill.
One side effect of this spell is that other spells that are effecting the subject will also be subject to the accellerated timeframe, so a bull's endurance cast that would last three hours would disappear in a matter of seconds while Uri's Metabolic Healing is in effect.
Metabolic Healing II, III, and IV are 3rd, 5th, and 7th level respectively. The main difference is that for every minute concentration is maintained 2, 3, or 4 days of rest pass for the body.
A 9th level version, Metabolic Healing, Mass, is a version of MH I that can affect 1 subject per 3 caster levels.