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Arcane Healing Spell Chain Idea
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<blockquote data-quote="Radiating Gnome" data-source="post: 1567856" data-attributes="member: 150"><p>My first draft had the lowest level version at 2nd level, and the subsequent spells at 4th, 6th, and 8th. That may be better. </p><p></p><p>I had intended for disease and poison to continue to progress, which I guess I should specify. </p><p></p><p>Actually, I had thought about the material component thing -- and what I am tempted to do is have the subject suffer the effect of being without food and water for a number of days equal to the number of days of healing time provided by the spell -- since it's just not really possible for the body to metabolize the food that fast, the subject would be famished at the end of the spell -- making the higher level ones much riskier to cast. But the whole thing starts to get so complicated . . .</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1567856, member: 150"] My first draft had the lowest level version at 2nd level, and the subsequent spells at 4th, 6th, and 8th. That may be better. I had intended for disease and poison to continue to progress, which I guess I should specify. Actually, I had thought about the material component thing -- and what I am tempted to do is have the subject suffer the effect of being without food and water for a number of days equal to the number of days of healing time provided by the spell -- since it's just not really possible for the body to metabolize the food that fast, the subject would be famished at the end of the spell -- making the higher level ones much riskier to cast. But the whole thing starts to get so complicated . . . -rg [/QUOTE]
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Arcane Healing Spell Chain Idea
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