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<blockquote data-quote="Belzbet" data-source="post: 5608292" data-attributes="member: 6678902"><p>I would suggest instead of giving the elemental template to summoned monsters give it to your companion familiar. Also, use a fist of the forest ability (Complete Champion PrC) that mimics (and stacks with) the monks AC bonus but is keyed to Con (So you would get your Con and Wis bonus; this is a good armor casting replacement, maybe too good). Also, give a variant of the paladin ability Divine Grace that is keyed to Wisdom (Natures Grace: add wis Mod. to all saves). It isn't really arcaney but... for something arcaney that can replace wild shape (hard shoes to fill) give something likethe wild mages (Complete Arcane or Mage) wild magic (reduce CL by 3 but roll a 1d6 every time you cast), very useful but maybe not your flavor in conjuntion with vital reservoir(Ex.) Heal 4 times your HD in hp per day, use as immediate action, kicks in automatically when you are reduced to 0hp or lower even -10 or lower... or give soemthing like the Master Specialists (Complete Mage or Arcane) esoterica... I suggest:</p><p>Minor esoterica: you can prepare divine spells in your arance spell slots and arcane spells in your divin spell slots: it essentially melds your casting together so you don't have to keep track. Also you gain +2 to caster level when casting spells that appear on both spelllists of your arcane and divine spellcasting class you were before you entered Arcane Heirophant.</p><p>medium esoterica: familiar boost your familiar companion gains +4str, +4Con, +4Dex. and Evasion if it has evasion it gains improved Evasion if it has improved evasion it gains uncanny dodge if it has uncanny dodge it gains improved uncanny dodge.</p><p>Major Esoterica: You are treated as 3 levels higher for determining the statistics and bonuses of your familiar companion; in addition all spells cast on your companion (your companion must be the sole target) are automatically extended, empowered, maximized, stilled and silenced.</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5608292, member: 6678902"] I would suggest instead of giving the elemental template to summoned monsters give it to your companion familiar. Also, use a fist of the forest ability (Complete Champion PrC) that mimics (and stacks with) the monks AC bonus but is keyed to Con (So you would get your Con and Wis bonus; this is a good armor casting replacement, maybe too good). Also, give a variant of the paladin ability Divine Grace that is keyed to Wisdom (Natures Grace: add wis Mod. to all saves). It isn't really arcaney but... for something arcaney that can replace wild shape (hard shoes to fill) give something likethe wild mages (Complete Arcane or Mage) wild magic (reduce CL by 3 but roll a 1d6 every time you cast), very useful but maybe not your flavor in conjuntion with vital reservoir(Ex.) Heal 4 times your HD in hp per day, use as immediate action, kicks in automatically when you are reduced to 0hp or lower even -10 or lower... or give soemthing like the Master Specialists (Complete Mage or Arcane) esoterica... I suggest: Minor esoterica: you can prepare divine spells in your arance spell slots and arcane spells in your divin spell slots: it essentially melds your casting together so you don't have to keep track. Also you gain +2 to caster level when casting spells that appear on both spelllists of your arcane and divine spellcasting class you were before you entered Arcane Heirophant. medium esoterica: familiar boost your familiar companion gains +4str, +4Con, +4Dex. and Evasion if it has evasion it gains improved Evasion if it has improved evasion it gains uncanny dodge if it has uncanny dodge it gains improved uncanny dodge. Major Esoterica: You are treated as 3 levels higher for determining the statistics and bonuses of your familiar companion; in addition all spells cast on your companion (your companion must be the sole target) are automatically extended, empowered, maximized, stilled and silenced. [/QUOTE]
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