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Arcane Knight a paliden subclas
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<blockquote data-quote="HardcoreDandDGirl" data-source="post: 6717354" data-attributes="member: 82746"><p>SO I made this new thing, it's one of my first homebrew ideas. </p><p></p><p></p><p>please give me some help though, I'm not sure what the oath itself should have fore restrictions...</p><p>[sblock]</p><p><strong><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Oath of Arcane Spells</span></span></span></strong></p><p><strong></strong><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Paladin Level Spells</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">3rd Identify, Magic Missile</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">5th Hold person, Knock</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">9th Counter spell, Fire ball</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">13th Polymorph, Stone skin</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">17th Legend lore, Scrying</span></span></span></p><p></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><u>Channel Divinity</u> When you take this oath at 3rd level, yougain the following two Channel Divinity options.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><em></em></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><em>Knowledge of the Ages</em>. you can use your Channel Divinity totap into a divine well of knowledge. As an action, you choose one skill ortool. For 10 minutes, you have proficiency with the chosen skill or tool.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><em></em></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><em>Silver Fire</em>. You can use your Channel Divinity to tap intothe weave and pull pure magic out. As an action, you present your holy symbol,and any anti magical fields within a 30 foot cone of you is dispelled.Additionally, each hostile creature within the 30 foot cone of you must make aCharisma saving throw. A creature takes fire damage equal to 1d12 + your clericlevel, plus force damage equal to 1d12+ your cleric level on a failed savingthrow, and half as much damage on a successful one.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><u>Aura of Magic</u>. Beginning at 7th level, eldritch power liesso heavily upon you that it enhances all of your and your allies magic. You andfriendly creatures within 10 feet of you have +1 to the DC of all spell saves.At 18th level, the range of this aura increases to 30 feet.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><u>Cantrips</u>. At 7th</span></span></span><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"> level and again at 15th </span></span></span><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">level you may choose a cantrip from any spell list and gain access to it using wisdomas your casting stat.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><u>Divine Strike</u>. at 11th level you make a slight change to the divine strike class feature, you may choose from the following list for the type of damage the extra d8 is: Cold, Fire, Force, Lighting, Thunder, or Radiant. You may change the type during any short or long rest. </span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><u>Magic Immunity.</u> Starting at 15th level, you may pick onespell of each level you can cast to become immune to, every time you gain a newlevel of spell to cast you also gain an immunity to one spell of that level.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><u>Eldritch Champion</u> At 20th level, At 20th level, you canassume the form of an angelic avenger. Using your action, you undergo atransformation. For 1 hour, you gain the following benefits:</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">• Whenever you cast a paladin spell that has a casting timeof 1 action, you can cast it using a bonus action instead. </span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">• Enemy creatures within 10 feet of you have disadvantage onsaving throws against all spells you’re your Channel Divinity options.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Once you use this feature, you can’t use it again until youfinish a long rest.</span></span></span></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="HardcoreDandDGirl, post: 6717354, member: 82746"] SO I made this new thing, it's one of my first homebrew ideas. please give me some help though, I'm not sure what the oath itself should have fore restrictions... [sblock] [B][FONT=Calibri][SIZE=3][COLOR=#000000]Oath of Arcane Spells[/COLOR][/SIZE][/FONT] [/B][FONT=Calibri][SIZE=3][COLOR=#000000]Paladin Level Spells[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]3rd Identify, Magic Missile[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]5th Hold person, Knock[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]9th Counter spell, Fire ball[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]13th Polymorph, Stone skin[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]17th Legend lore, Scrying[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000][U]Channel Divinity[/U] When you take this oath at 3rd level, yougain the following two Channel Divinity options.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000][I] Knowledge of the Ages[/I]. you can use your Channel Divinity totap into a divine well of knowledge. As an action, you choose one skill ortool. For 10 minutes, you have proficiency with the chosen skill or tool.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000][I] Silver Fire[/I]. You can use your Channel Divinity to tap intothe weave and pull pure magic out. As an action, you present your holy symbol,and any anti magical fields within a 30 foot cone of you is dispelled.Additionally, each hostile creature within the 30 foot cone of you must make aCharisma saving throw. A creature takes fire damage equal to 1d12 + your clericlevel, plus force damage equal to 1d12+ your cleric level on a failed savingthrow, and half as much damage on a successful one.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000] [U]Aura of Magic[/U]. Beginning at 7th level, eldritch power liesso heavily upon you that it enhances all of your and your allies magic. You andfriendly creatures within 10 feet of you have +1 to the DC of all spell saves.At 18th level, the range of this aura increases to 30 feet.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000] [U]Cantrips[/U]. At 7th[/COLOR][/SIZE][/FONT][FONT=Calibri][SIZE=3][COLOR=#000000] level and again at 15th [/COLOR][/SIZE][/FONT][FONT=Calibri][SIZE=3][COLOR=#000000]level you may choose a cantrip from any spell list and gain access to it using wisdomas your casting stat. [U]Divine Strike[/U]. at 11th level you make a slight change to the divine strike class feature, you may choose from the following list for the type of damage the extra d8 is: Cold, Fire, Force, Lighting, Thunder, or Radiant. You may change the type during any short or long rest. [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000][U]Magic Immunity.[/U] Starting at 15th level, you may pick onespell of each level you can cast to become immune to, every time you gain a newlevel of spell to cast you also gain an immunity to one spell of that level.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000] [U]Eldritch Champion[/U] At 20th level, At 20th level, you canassume the form of an angelic avenger. Using your action, you undergo atransformation. For 1 hour, you gain the following benefits:[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]• Whenever you cast a paladin spell that has a casting timeof 1 action, you can cast it using a bonus action instead. [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]• Enemy creatures within 10 feet of you have disadvantage onsaving throws against all spells you’re your Channel Divinity options.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000]Once you use this feature, you can’t use it again until youfinish a long rest.[/COLOR][/SIZE][/FONT] [/sblock] [/QUOTE]
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