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General Tabletop Discussion
*TTRPGs General
Arcane Magic, Divine Magic, Nature Magic and Psionics are too much alike.
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<blockquote data-quote="Li Shenron" data-source="post: 688440" data-attributes="member: 1465"><p>I would like to see different spell lists for Cleric of different deities, added to a common base list for all. Domain spells are supposed to be exactly this, but since they are completely separated from the normal (non-domains) daily spells, AND they are very few spells/day, AND they are only 1 spell/level/domain, the system does not make a Cleric of X very different from a Cleric of Y unless they deliberately choose to always prepare different spells.</p><p></p><p>As a Cleric, I try to prepare and cast spells that suit my concept character: he's a CG Cleric of Kord, with Luck & Strength domain, and so I cast a lot of Bull's Strength, Bear's Endurance, Divine Favor, Augury, Spiritual Weapon... Spells like Make Whole, Find Traps, Silence, Detect X and Summon Whatever don't fit my PC at all, but it's hard to resist and not use e.g. Silence (and Harm in the future...).</p><p></p><p>I think it would be better if (for example) the all-Cleric list was cut in half, down to very generic spells, and the spells from one's deity's ALL domains lists were added into a Cleric spellcasting capabilities (at which time, it would be pointless to keep domain spells/day separated from the rest).</p><p></p><p>BTW, I have liked the Encyclopaedia Arcane books for different yet simple ideas on alternate spellcasting: the Chaos Mage is IMHO what a Sorcerer could have been from the start, although I have some doubts on playability still.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 688440, member: 1465"] I would like to see different spell lists for Cleric of different deities, added to a common base list for all. Domain spells are supposed to be exactly this, but since they are completely separated from the normal (non-domains) daily spells, AND they are very few spells/day, AND they are only 1 spell/level/domain, the system does not make a Cleric of X very different from a Cleric of Y unless they deliberately choose to always prepare different spells. As a Cleric, I try to prepare and cast spells that suit my concept character: he's a CG Cleric of Kord, with Luck & Strength domain, and so I cast a lot of Bull's Strength, Bear's Endurance, Divine Favor, Augury, Spiritual Weapon... Spells like Make Whole, Find Traps, Silence, Detect X and Summon Whatever don't fit my PC at all, but it's hard to resist and not use e.g. Silence (and Harm in the future...). I think it would be better if (for example) the all-Cleric list was cut in half, down to very generic spells, and the spells from one's deity's ALL domains lists were added into a Cleric spellcasting capabilities (at which time, it would be pointless to keep domain spells/day separated from the rest). BTW, I have liked the Encyclopaedia Arcane books for different yet simple ideas on alternate spellcasting: the Chaos Mage is IMHO what a Sorcerer could have been from the start, although I have some doubts on playability still. [/QUOTE]
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Community
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Arcane Magic, Divine Magic, Nature Magic and Psionics are too much alike.
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