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Arcane Magic, Divine Magic, Nature Magic and Psionics are too much alike.
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<blockquote data-quote="Voneth" data-source="post: 690780" data-attributes="member: 1016"><p>Great, lets dump DND levels and use tea leaves then. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>What some people are saying is that the rules are not conducive to the atmosphere. Here are a few examples:</p><p></p><p>Ley Lines, Heroes of High Favor, Elf book, 3rd Party support:</p><p>Now this is exactly what some posters are talking about. The book introduces Ley lines and Power Nexuses to the DnD slot system, which are the magical equivalent of power station and eletric lines running across the land. Spellcasterscan hook into them to boost their spellcasting ability in various ways as well as ways to control, ward and fight through these constructs. The book warns that using the concept can radicaly change the metaphysics of your game world and I can see why. PHB magic has no metaphysics. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Yet, this small chapter can add a ton of "flavor" with out a ton of rules.</p><p></p><p>DnD Psionics, 3rd Party support:</p><p>On this part, I disagree that DnD psionics are not as dull as the DnD slot system. The way that several 3rd party support products lets a player store, transfer and maniupulate power points, gives the "feeling" that there is an energy that one can play with and do exciting, expermental things with. The really sad thing is 1.) a lot of people have issues with psionics (hell, you can't even seem to get three people to agree if psionics is overpowered, just right, or underpowered) and 2.) the best 3rd party support is from the guy who wrote the PsiHB, WTF?</p><p></p><p>Mage: the Ascension:</p><p>Even though this game's stats are much less defined than all those DND details, almost every game session has players rping the character talking about the metaphysics of the world and how they can maniupulate it. Some even try to see if they can change the rules.</p><p></p><p>And yes it boils down to personal taste, for some the ability to chose a spell on the fly and to have another class that gets to know a new special spell at every other level is enough flavor. Others want more, the challenge is how to get that flavor with out adding too many cumbersome rules (psi combat anyone?)</p></blockquote><p></p>
[QUOTE="Voneth, post: 690780, member: 1016"] Great, lets dump DND levels and use tea leaves then. :) What some people are saying is that the rules are not conducive to the atmosphere. Here are a few examples: Ley Lines, Heroes of High Favor, Elf book, 3rd Party support: Now this is exactly what some posters are talking about. The book introduces Ley lines and Power Nexuses to the DnD slot system, which are the magical equivalent of power station and eletric lines running across the land. Spellcasterscan hook into them to boost their spellcasting ability in various ways as well as ways to control, ward and fight through these constructs. The book warns that using the concept can radicaly change the metaphysics of your game world and I can see why. PHB magic has no metaphysics. :) Yet, this small chapter can add a ton of "flavor" with out a ton of rules. DnD Psionics, 3rd Party support: On this part, I disagree that DnD psionics are not as dull as the DnD slot system. The way that several 3rd party support products lets a player store, transfer and maniupulate power points, gives the "feeling" that there is an energy that one can play with and do exciting, expermental things with. The really sad thing is 1.) a lot of people have issues with psionics (hell, you can't even seem to get three people to agree if psionics is overpowered, just right, or underpowered) and 2.) the best 3rd party support is from the guy who wrote the PsiHB, WTF? Mage: the Ascension: Even though this game's stats are much less defined than all those DND details, almost every game session has players rping the character talking about the metaphysics of the world and how they can maniupulate it. Some even try to see if they can change the rules. And yes it boils down to personal taste, for some the ability to chose a spell on the fly and to have another class that gets to know a new special spell at every other level is enough flavor. Others want more, the challenge is how to get that flavor with out adding too many cumbersome rules (psi combat anyone?) [/QUOTE]
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Arcane Magic, Divine Magic, Nature Magic and Psionics are too much alike.
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