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Arcane Might: Characters
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<blockquote data-quote="Snowtiger" data-source="post: 928842" data-attributes="member: 12261"><p>Beleril, Male Elf Sorcerer6: CR: 6; Size: M Type: Humanoid; HD 6d4+6; </p><p>HP: 30; Init +2 (+2 Dex, +0 Misc); Spd 30 ft;</p><p>AC: 15 bracers +1 (flatfooted 13, touch 13),</p><p>AC: 18 mage armor (flatfooted 16, touch 13),</p><p>AC: 20 mithral shirt +2 (flatfooted 18, touch 13);</p><p>Melee: +2, Sickle, 1d6 19-20/x2,</p><p>Melee: +0/+0, Sickle, 1d6/1d6 19-20/x2,</p><p>Ranged: +5, Shortbow (60ft), 1d6 19-20/x2,</p><p>Ranged: +5, Blowgun (10ft), 1 19-20/x2;</p><p>SA: Spells, Summon familiar; SQ: Elven traits;</p><p>AL: CG; SV: Fort +3, Ref +4, Will +3;</p><p>Str 8, Dex 15, Con 12, Int 12, Wis 12, Cha 18.</p><p></p><p>Skills and feats: Bluff +6 (2), Concentration +8 (7), Knowledge(Arcana) +10 (9),</p><p>Spellcraft +10 (9); Martial Weapon Proficiency, Simple Weapon Proficiency, </p><p>Armor proficiency(light), Two-weapon fighting, Leadership.</p><p></p><p>Elven traits: +2 racial saving throw against Enchantment, racial Search check</p><p>when within 5 feet of a secret or concealed door, Immunity to magical sleep,</p><p>Lowlight vision.</p><p></p><p>Languages: Elven, common, gnomish.</p><p></p><p>Sorcerer Spells Known (cast 6/7/6/4): 0-Detect Magic, Disrupt Undead, Flare,</p><p>Mage Hand, Ray of frost, Read Magic, Resistance; 1-Burning hands, Mage Armor,</p><p>Shield, Shocking grasp; 2-Cat's Grace, Flaming Sphere; 3-Fireball.</p><p></p><p>Equipment: 13000GP:</p><p>Ale (Gallon); Amulet of Natural Armor +1; Arrows x40; Backpack; Bedroll;</p><p>Blanket (Winter); Blowgun; Bracers of Armor, +1; Caltrops; Candles; Cart;</p><p>Case (Scroll); Darkwood Shield; Feather Token (Swan Boat); Flask; Flint and Steel;</p><p>Glove of Storing; Grappling Hook; Mithral shirt +2; Mule;</p><p>Needles, Blowgun; Oil x5 (1 Pt)); Pouch x2 (Belt); Ring of Protection +1;</p><p>Rope (50 Ft); Scroll x2(Mount); Shortbow; Sickle x2; Tent; Wand (Cure Light Wounds).</p><p></p><p>Familiar: Kerr, Owl: Tiny Magical Beast; CR 6; Size: Tiny; Type: Magical; HD 6;</p><p> HP: 15; Init +3; Spd 10ft/40ft fly;</p><p> AC: 20 (10+2size+3dex+2NatArmor+3bonus);</p><p> Melee: +6, Claws, 1d4-2, Face 2.5ftx2.5ft;</p><p> SQ: Familiar traits; </p><p> SV: Fort +4, Ref +9, Will +6/+8(vs. Enchant);</p><p> Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4;</p><p> Skills and feats: Listen +14, Move Silently +20, Spot +6/+8(Dusk/Darkness),</p><p> Weapon Finesse(Claws);</p><p> Familiar Traits: Lowlight vision, Grants +2 Move Silently to Master, Grants</p><p> Alertness to Master, Touch Spells through Familiar, Improved Evasion, Share</p><p> Spells, Empathic Link, Speak with Master.</p><p></p><p>-- Cohort -----------------------------------------------------------------</p><p></p><p>Kurik, Male Tiefling1/Evoker4: CR 5; ECL 4+1; Size: M Type: Outsider; HD 1d8+(4d4+2);</p><p>HP: 30 (outsider(8+2)+sorc(4*(3+2))); Init +4 (+4 Dex, +0 Misc); Spd 30ft;</p><p>AC: 15 (no armor, flatfooted 11, touch 14),</p><p>AC: 19 (mage armor, flatfooted 15, touch 14),</p><p>AC: 20 (mithral shirt +1, flatfooted 16, touch 14);</p><p>Melee: +3, Sickle, 1d6+1 19-20/x2,</p><p>Melee: +1/+1, Sickle, 1d6/1d6 19-20/x2,</p><p>Ranged: +6, Blowgun(10ft), 19-20/x2,</p><p>Ranged: +6, Shortbow(60ft) (1d6 19-20/x2);</p><p>SA: Spells, Summon familiar; SQ: Tiefling traits;</p><p>AL: CG; SV: Fort +3, Ref +5, Will +4;</p><p>Str 12, Dex 18, Con 14, Int 16, Wis 10, Cha 8. </p><p></p><p>Skills and Feats: Alchemy +10, Concentration +9, Craft (Calligraphy) +4,</p><p>Knowledge (Arcana) +10, Spellcraft +10, Tumble +7; Martial Weapon Proficiency,</p><p>Simple Weapon Proficiency, Armor Proficiency (Light), Two-Weapon Fighting.</p><p></p><p>Tiefling traits: Darkvision (60ft), +2 Bluff and Hide, DR 5/- to cold/electricity/fire,</p><p>cast darkness spell 1/day (caster level same as ECL). </p><p></p><p>Appearance: Pointed ears, lizard-like tail. </p><p></p><p>Languages: Common, Infernal, Elven, Gnomish, Dwarven.</p><p></p><p>Wizard Spells known (cast 5/4/3): 0-Arcane Mark, Dancing Lights, Detect Magic,</p><p>Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending,</p><p>Open/Close, Prestidigitation, Ray of Frost, Read Magic; 1-Burning Hands,</p><p>Mage Armor, Magic Missile, Ray of Enfeeblement, Spider Climb; 2-Acid Arrow,</p><p>Bull's Strength, Cat's Grace, Flaming Sphere.</p><p></p><p>Equipment: Mithral shirt +1, Barding (Leather), Backpack, Bag of Tricks (Gray),</p><p>Bedroll, Bell, Blanket (Winter), Blowgun, Arrows x20, Bracers of Armor +1,</p><p>Shortbow, Flint and Steel, Horse (Light), Lantern (Hooded), Blowgun Needles x40,</p><p>Outfit (Travelers), Pouch (Spell Component) x2, Belt Pouch x2, Rope (50 Ft),</p><p>Saddlebags, Sickle x2, Waterskin.</p><p></p><p>Familiar: Tolli, Owl: Tiny Magical Beast; CR 5; Size: Tiny; Type: Magical; HD 5;</p><p> HP: 15; Init +3; Spd 10ft/40ft fly;</p><p> AC: 20 (10+2size+3dex+2NatArmor+3bonus);</p><p> Melee: +6, Claws, 1d4-2, Face 2.5ftx2.5ft;</p><p> SQ: Familiar traits; </p><p> SV: Fort +4, Ref +9, Will +6/+8(vs. Enchant);</p><p> Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4;</p><p> Skills and feats: Listen +14, Move Silently +20, Spot +6/+8(Dusk/Darkness),</p><p> Weapon Finesse(Claws);</p><p> Familiar Traits: Lowlight vision, Grants +2 Move Silently to Master, Grants</p><p> Alertness to Master, Touch Spells through Familiar, Improved Evasion, Share</p><p> Spells, Empathic Link, Speak with Master.</p></blockquote><p></p>
[QUOTE="Snowtiger, post: 928842, member: 12261"] Beleril, Male Elf Sorcerer6: CR: 6; Size: M Type: Humanoid; HD 6d4+6; HP: 30; Init +2 (+2 Dex, +0 Misc); Spd 30 ft; AC: 15 bracers +1 (flatfooted 13, touch 13), AC: 18 mage armor (flatfooted 16, touch 13), AC: 20 mithral shirt +2 (flatfooted 18, touch 13); Melee: +2, Sickle, 1d6 19-20/x2, Melee: +0/+0, Sickle, 1d6/1d6 19-20/x2, Ranged: +5, Shortbow (60ft), 1d6 19-20/x2, Ranged: +5, Blowgun (10ft), 1 19-20/x2; SA: Spells, Summon familiar; SQ: Elven traits; AL: CG; SV: Fort +3, Ref +4, Will +3; Str 8, Dex 15, Con 12, Int 12, Wis 12, Cha 18. Skills and feats: Bluff +6 (2), Concentration +8 (7), Knowledge(Arcana) +10 (9), Spellcraft +10 (9); Martial Weapon Proficiency, Simple Weapon Proficiency, Armor proficiency(light), Two-weapon fighting, Leadership. Elven traits: +2 racial saving throw against Enchantment, racial Search check when within 5 feet of a secret or concealed door, Immunity to magical sleep, Lowlight vision. Languages: Elven, common, gnomish. Sorcerer Spells Known (cast 6/7/6/4): 0-Detect Magic, Disrupt Undead, Flare, Mage Hand, Ray of frost, Read Magic, Resistance; 1-Burning hands, Mage Armor, Shield, Shocking grasp; 2-Cat's Grace, Flaming Sphere; 3-Fireball. Equipment: 13000GP: Ale (Gallon); Amulet of Natural Armor +1; Arrows x40; Backpack; Bedroll; Blanket (Winter); Blowgun; Bracers of Armor, +1; Caltrops; Candles; Cart; Case (Scroll); Darkwood Shield; Feather Token (Swan Boat); Flask; Flint and Steel; Glove of Storing; Grappling Hook; Mithral shirt +2; Mule; Needles, Blowgun; Oil x5 (1 Pt)); Pouch x2 (Belt); Ring of Protection +1; Rope (50 Ft); Scroll x2(Mount); Shortbow; Sickle x2; Tent; Wand (Cure Light Wounds). Familiar: Kerr, Owl: Tiny Magical Beast; CR 6; Size: Tiny; Type: Magical; HD 6; HP: 15; Init +3; Spd 10ft/40ft fly; AC: 20 (10+2size+3dex+2NatArmor+3bonus); Melee: +6, Claws, 1d4-2, Face 2.5ftx2.5ft; SQ: Familiar traits; SV: Fort +4, Ref +9, Will +6/+8(vs. Enchant); Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4; Skills and feats: Listen +14, Move Silently +20, Spot +6/+8(Dusk/Darkness), Weapon Finesse(Claws); Familiar Traits: Lowlight vision, Grants +2 Move Silently to Master, Grants Alertness to Master, Touch Spells through Familiar, Improved Evasion, Share Spells, Empathic Link, Speak with Master. -- Cohort ----------------------------------------------------------------- Kurik, Male Tiefling1/Evoker4: CR 5; ECL 4+1; Size: M Type: Outsider; HD 1d8+(4d4+2); HP: 30 (outsider(8+2)+sorc(4*(3+2))); Init +4 (+4 Dex, +0 Misc); Spd 30ft; AC: 15 (no armor, flatfooted 11, touch 14), AC: 19 (mage armor, flatfooted 15, touch 14), AC: 20 (mithral shirt +1, flatfooted 16, touch 14); Melee: +3, Sickle, 1d6+1 19-20/x2, Melee: +1/+1, Sickle, 1d6/1d6 19-20/x2, Ranged: +6, Blowgun(10ft), 19-20/x2, Ranged: +6, Shortbow(60ft) (1d6 19-20/x2); SA: Spells, Summon familiar; SQ: Tiefling traits; AL: CG; SV: Fort +3, Ref +5, Will +4; Str 12, Dex 18, Con 14, Int 16, Wis 10, Cha 8. Skills and Feats: Alchemy +10, Concentration +9, Craft (Calligraphy) +4, Knowledge (Arcana) +10, Spellcraft +10, Tumble +7; Martial Weapon Proficiency, Simple Weapon Proficiency, Armor Proficiency (Light), Two-Weapon Fighting. Tiefling traits: Darkvision (60ft), +2 Bluff and Hide, DR 5/- to cold/electricity/fire, cast darkness spell 1/day (caster level same as ECL). Appearance: Pointed ears, lizard-like tail. Languages: Common, Infernal, Elven, Gnomish, Dwarven. Wizard Spells known (cast 5/4/3): 0-Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic; 1-Burning Hands, Mage Armor, Magic Missile, Ray of Enfeeblement, Spider Climb; 2-Acid Arrow, Bull's Strength, Cat's Grace, Flaming Sphere. Equipment: Mithral shirt +1, Barding (Leather), Backpack, Bag of Tricks (Gray), Bedroll, Bell, Blanket (Winter), Blowgun, Arrows x20, Bracers of Armor +1, Shortbow, Flint and Steel, Horse (Light), Lantern (Hooded), Blowgun Needles x40, Outfit (Travelers), Pouch (Spell Component) x2, Belt Pouch x2, Rope (50 Ft), Saddlebags, Sickle x2, Waterskin. Familiar: Tolli, Owl: Tiny Magical Beast; CR 5; Size: Tiny; Type: Magical; HD 5; HP: 15; Init +3; Spd 10ft/40ft fly; AC: 20 (10+2size+3dex+2NatArmor+3bonus); Melee: +6, Claws, 1d4-2, Face 2.5ftx2.5ft; SQ: Familiar traits; SV: Fort +4, Ref +9, Will +6/+8(vs. Enchant); Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4; Skills and feats: Listen +14, Move Silently +20, Spot +6/+8(Dusk/Darkness), Weapon Finesse(Claws); Familiar Traits: Lowlight vision, Grants +2 Move Silently to Master, Grants Alertness to Master, Touch Spells through Familiar, Improved Evasion, Share Spells, Empathic Link, Speak with Master. [/QUOTE]
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