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Arcane Might: Characters
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<blockquote data-quote="Uriel" data-source="post: 928880" data-attributes="member: 8222"><p>Myrkskog</p><p></p><p>Moon Elf Rogue 3/Wizard(Diviner)3</p><p>Align: Chaotic Neutral (Good Tendencies)</p><p></p><p>5'9", 154 pounds, blue hair <unruly mop>, pale green eyes,</p><p>scar running along his left cheek, blue rune tattoos on his arms </p><p>and chest. 4 Rings in lower lips, nose and both ears. </p><p></p><p>STR 12 +1 </p><p>DEX 18 +4 </p><p>CON 12 +1 </p><p>INT 14 +2 </p><p>WIS 14 +2 </p><p>CHA 10 +0 </p><p></p><p>HP 36 </p><p></p><p>BaB +3</p><p>Fort +4</p><p>Ref +9</p><p>Will +6 (8 vs. Enchantments)</p><p>Init +8</p><p>Move:30'</p><p>AC:14 (18 Mage Armor)</p><p></p><p>Prof-Rapier,Longsword,All Bows,Rogue/Wizard Weapons</p><p>Summon Familiar, Scribe Scroll, Sneak Attack +2D6, Evasion, Uncanny Dodge (Dex to AC),</p><p>Improved Initiative (1st),Two-Weapon Fighting(3rd),Weapon Finesse(6th).</p><p>+2 to Spot,Listen,Search,Detect Secret Doors,Low-Light Vision,Immune to Sleep, </p><p>+2 vs.Enchantments. </p><p></p><p>Skills</p><p></p><p>Spot 3/+7</p><p>Listen 3/+7</p><p>Search 4/+8</p><p>Hide 3/+17</p><p>Move Silently 2/+18</p><p>Climb 2/+3</p><p>Pick Pockets 1/+5</p><p>Open Locks 5/+9/11</p><p>Disable Device 7/+9/11</p><p>Sense Motive 1/+3</p><p>Appraise 2/+6</p><p>Use Rope 2/+8</p><p>Jump 5/+6</p><p>Tumble 5/+11</p><p>Balance 1/+7</p><p>Concentration 4/+5</p><p>Knowledge-Arcane 4/+8</p><p>Spellcraft 4/+8</p><p>Escape Artist 7/+11</p><p>Decipher Script 7/+9</p><p></p><p></p><p>Languages: Elvish,Common, Draconic,Chondathan,Sylvan.</p><p></p><p>Rapier +8/+6 w 2Wpn Fighting 1D6+2 18-20/X2</p><p>Short Sword +8/+6 2Wpn Fighting 1D6+1 19-20/X2 MW</p><p>Dagger +7 1D4+1 10' Increments</p><p>Short Comp Bow 1D6+1 20/X3 70' Increments</p><p></p><p>Spells:Cantrips:4/First:3(+1Div)/Second 2(+1Div)</p><p></p><p>Cantrips: Resistance, Ray of Frost,Detect Poison, Daze, Flare,Light, Dancing Lights,Ghost Sound,</p><p>Mage Hand, Mending,Open/Close,Arcane Mark,Detect Magic,Prestidigitation,Read Magic.</p><p></p><p>1st Level:Mage Armor,Color Spray,True Strike,Tenser's Floating Disc,Magic Missile,Lesser Acid Orb,Mount,</p><p>Protection from Good/Evil/Law/Chaos,Charm Person,Spider Climb,Comprehend Languages.</p><p></p><p>2nd Level:Cat's Grace,Invisibility,Locate Object,Melf's Acid Arrow,</p><p>Knock,Detect Thoughts,Flaming Sphere,Arcane Lock,Identify</p><p></p><p>+1 Rapier </p><p>MW Dagger </p><p>MW Mighty(+1Str) Short Composite Bow </p><p>Elven Boots </p><p>Elven Cloak </p><p>+1 Brooch of Resistance </p><p>Heward's Handy Haversack </p><p>Wand of Detect Magic <15 Charges> </p><p>10 Potions Cure Light Wounds 1D8+1 </p><p>Quaal's Feather Token <Tree> </p><p></p><p> 1st Level Scrolls >Mage ArmorX5,Color Spray X3,Tenser's Disk X2, True Strike X3,Spider Climb X3,Protection from Evil X1, Comprehend Languages x1,Mount X2.</p><p></p><p> 2nd Level Scrolls:Cat's Grace X1, Invisibility X2 ,Identify X1</p><p></p><p>MW Thieves Tools </p><p>Quiver 20 Arrows </p><p>4 Daggers </p><p>50' Silk Rope & Grapnel </p><p>5 Tindertwigs </p><p>5 Sunrods </p><p></p><p></p><p>5GP,5SP left over</p><p></p><p>Familiar: Samoth the Owl</p><p>Tiny Magical Beast</p><p>HD 3 HP 18, Init:+3,Spd 10 ground/40' fly,AC 19,</p><p>Str:6,Dex:17,Con:10,Int:7,Wis:14 Cha:4. </p><p>Fort:+4, Ref:+9, Will +6 (8 vs. Enchantments)</p><p>Atk +5 Claws 1D4-2,</p><p>Face:2.5X2.5, SQ:Low-Light Vision, Grants +2 Move Silent,</p><p>Grants Alertness,Touch Spells,</p><p>Improved Evasion,Share Spells, Empathic Link.</p><p>Listen +14,Move Silently +20,Spot +6<+8 in Dusk & Darkness>,Weapon Finesse:Claws.</p><p></p><p>An exhuberent and edventurous Elf, Myrkskog finds the travels and perils of adventure more to his liking than the routine and complacency of 'civilized' life. Leaving his home in the high Forest at a fairly young age, the fledgling Rogue headed for the big cities, learining all that he could of the ways of stealth and infiltration. As well, Myrkskog took to the path of Wizard, much as his mother had centuries before, excelling quickly and realizing that through magic he would be able to enhance his 'adventuring' abilities many fold. During his travels, Myrkskog met a Gnome named Ellis who told him of the <em>Arcane Trickster</em> , a master of Stealth, as well as Magic. The young Elf was hooked. An Arcane trickster he would be!</p><p></p><p>Now, with a group of like-minded folk, Myrkskog is setting out to establish a base of operations, a Wizard's Enclave. Things look to be getting very interesting in the near future indeed...</p></blockquote><p></p>
[QUOTE="Uriel, post: 928880, member: 8222"] Myrkskog Moon Elf Rogue 3/Wizard(Diviner)3 Align: Chaotic Neutral (Good Tendencies) 5'9", 154 pounds, blue hair <unruly mop>, pale green eyes, scar running along his left cheek, blue rune tattoos on his arms and chest. 4 Rings in lower lips, nose and both ears. STR 12 +1 DEX 18 +4 CON 12 +1 INT 14 +2 WIS 14 +2 CHA 10 +0 HP 36 BaB +3 Fort +4 Ref +9 Will +6 (8 vs. Enchantments) Init +8 Move:30' AC:14 (18 Mage Armor) Prof-Rapier,Longsword,All Bows,Rogue/Wizard Weapons Summon Familiar, Scribe Scroll, Sneak Attack +2D6, Evasion, Uncanny Dodge (Dex to AC), Improved Initiative (1st),Two-Weapon Fighting(3rd),Weapon Finesse(6th). +2 to Spot,Listen,Search,Detect Secret Doors,Low-Light Vision,Immune to Sleep, +2 vs.Enchantments. Skills Spot 3/+7 Listen 3/+7 Search 4/+8 Hide 3/+17 Move Silently 2/+18 Climb 2/+3 Pick Pockets 1/+5 Open Locks 5/+9/11 Disable Device 7/+9/11 Sense Motive 1/+3 Appraise 2/+6 Use Rope 2/+8 Jump 5/+6 Tumble 5/+11 Balance 1/+7 Concentration 4/+5 Knowledge-Arcane 4/+8 Spellcraft 4/+8 Escape Artist 7/+11 Decipher Script 7/+9 Languages: Elvish,Common, Draconic,Chondathan,Sylvan. Rapier +8/+6 w 2Wpn Fighting 1D6+2 18-20/X2 Short Sword +8/+6 2Wpn Fighting 1D6+1 19-20/X2 MW Dagger +7 1D4+1 10' Increments Short Comp Bow 1D6+1 20/X3 70' Increments Spells:Cantrips:4/First:3(+1Div)/Second 2(+1Div) Cantrips: Resistance, Ray of Frost,Detect Poison, Daze, Flare,Light, Dancing Lights,Ghost Sound, Mage Hand, Mending,Open/Close,Arcane Mark,Detect Magic,Prestidigitation,Read Magic. 1st Level:Mage Armor,Color Spray,True Strike,Tenser's Floating Disc,Magic Missile,Lesser Acid Orb,Mount, Protection from Good/Evil/Law/Chaos,Charm Person,Spider Climb,Comprehend Languages. 2nd Level:Cat's Grace,Invisibility,Locate Object,Melf's Acid Arrow, Knock,Detect Thoughts,Flaming Sphere,Arcane Lock,Identify +1 Rapier MW Dagger MW Mighty(+1Str) Short Composite Bow Elven Boots Elven Cloak +1 Brooch of Resistance Heward's Handy Haversack Wand of Detect Magic <15 Charges> 10 Potions Cure Light Wounds 1D8+1 Quaal's Feather Token <Tree> 1st Level Scrolls >Mage ArmorX5,Color Spray X3,Tenser's Disk X2, True Strike X3,Spider Climb X3,Protection from Evil X1, Comprehend Languages x1,Mount X2. 2nd Level Scrolls:Cat's Grace X1, Invisibility X2 ,Identify X1 MW Thieves Tools Quiver 20 Arrows 4 Daggers 50' Silk Rope & Grapnel 5 Tindertwigs 5 Sunrods 5GP,5SP left over Familiar: Samoth the Owl Tiny Magical Beast HD 3 HP 18, Init:+3,Spd 10 ground/40' fly,AC 19, Str:6,Dex:17,Con:10,Int:7,Wis:14 Cha:4. Fort:+4, Ref:+9, Will +6 (8 vs. Enchantments) Atk +5 Claws 1D4-2, Face:2.5X2.5, SQ:Low-Light Vision, Grants +2 Move Silent, Grants Alertness,Touch Spells, Improved Evasion,Share Spells, Empathic Link. Listen +14,Move Silently +20,Spot +6<+8 in Dusk & Darkness>,Weapon Finesse:Claws. An exhuberent and edventurous Elf, Myrkskog finds the travels and perils of adventure more to his liking than the routine and complacency of 'civilized' life. Leaving his home in the high Forest at a fairly young age, the fledgling Rogue headed for the big cities, learining all that he could of the ways of stealth and infiltration. As well, Myrkskog took to the path of Wizard, much as his mother had centuries before, excelling quickly and realizing that through magic he would be able to enhance his 'adventuring' abilities many fold. During his travels, Myrkskog met a Gnome named Ellis who told him of the [I]Arcane Trickster[/I] , a master of Stealth, as well as Magic. The young Elf was hooked. An Arcane trickster he would be! Now, with a group of like-minded folk, Myrkskog is setting out to establish a base of operations, a Wizard's Enclave. Things look to be getting very interesting in the near future indeed... [/QUOTE]
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